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Reviews for "Runes of Shalak"

Frustrating!

While I appreciate this game's interesting style, the avatar's "foot area" is poorly defined; I can't fathom the number of times I felt screwed by the game and not a mistake that I had made. Coupled with the game's small size and sadistic design of later levels, the muddy platforming is amplified. If the game were a bit larger and the landing area made a bit more forgiving, this would be a challenging but rewarding platformer. As it stands, my victories are bittersweet.

Retro indeed

Yes, it has all qualities of the retro games and by all I mean ALL!
It's fun and addictive, yet has tons o' bugs such as falling through platforms and invisi walls. And the thing no retro game misses is the ol' classic Impossible Level wich makes gamers all over world play the same level millions of times without advancing.

My eyes hurt

Great job on with the graphics, I really like black and white scheme you used, and the screen fuzz is a nice effect. However, I must say the size you chose for the game was a bad Idea. Games with small graphics are great, but the details for this game are so tiny and fine that you have to squint to play it. I thought it was very unnecessary.

The music is good for a bit, but I found the loop was too short, and that it got annoying quickly.

The gameplay is....ok I guess. Running around stages collecting coins isn't anything new. The platforming worked well for the most part, up until you saved kate. I found the hit detection, both for landing on platforming and touching enemies was not perfect. Of course maybe thats only me seeing as my eyes aren't microscopes so I can't see things down to the very last pixel.

Ummm....

This game has too small of a screen, an uneccassarily long death video and a small jump length.
Way too annoying.

Ok now I am a real old school gamer and I love the concept of this game and appreciate its simplicity however what ruins the experience is the horrible collision detection simply put half the time i'm falling straight through blocks instead of landing on them no matter how perfectly I line up the pixels in fact most of my deaths are a result of this issue. In platform games if I die I want it to be because I legitimately fucked up by impatient and reckless not because I fell through what are supposed to be solid platforms.