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Reviews for "Runes of Shalak"

Very innovative

I was very impressed at how cool this game turned out to be. It didn't have all that much detail, with the lack of color and all, but it was still extremely fun to play! Speaking of the background, I just think the blurry background, though, is a really nice atomsphere. It's a small game in size, so it's something you can concentrate on fairly easily. It certainly gets hard as you go on, but at least you were nice enough to give out a medal for completing the first simple level. It conforms to what you would want in an action game and is still original.

nicee!!

Great game a eigth horizontal is number infinite xP
i pass all take this is for kidss ..

-JS765
-EIHJ7
-FKGL8
-JS765

So aggravating

Hard? sure. The problem lies in the fact that I don't know when I am going to fall off a platform, especially when you literally need to jump as far as possible, or fall to your death. The death scene is incredibly annoying after awhile. Not bad style-wise, But finishing it does not really seem worth it.

AAAAAAAAAAAGHHHHHHHHHHHHHHH!!

the idea was great, collect coins, avoid death. but how the hell can i do that when i'm falling through platfroms instead of jumping on them, or jumping to high into spikes on the ceiling? this game needs a bit of detail when it comes to control, other than that, it was ok for a while.

Save my fingers, save my mind.

I have nothing against hard games. I just don't like over-sensitive controls that lead to your death - often - in environments that are made to be masochistic in design, to make it artificially harder. That's not fun, it's frustrating, and irritating, not enjoyable, which are what games are meant to be. You don't design a game to be hard by making the player wrestle with the controls, then expect them to be exact in jumping to platforms that are at the very edge of those jumps. It's cheap, and it cheapens the experience in an otherwise brilliant game.