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Reviews for "StickMan Sam - Part 3"

This is alright

Its an alright concept but its not made right there are many points that wont work like the doors level and you cant grab the other ropes when you jump on the climbing levels. work on it some and then it could be an awesome game.

Well.....

It definatly has it's ups and downs,the graphics are good quality for a stick based game no doubt,i really liked the lighting effects for when you shoot the gun,i dont like how you cant really change your controld without problems,but its fairly easy to pick the controls up,kind of repetitive but overall a decent game im looking forward to the next sam :)

YOU KILLED IT!

What the heck dude, stickman sam used to be cool, now it's all this tricky crap that i don't care for. I CAN'T EVEN GET PASSED THAT DAMN CLIFF! WHAT THE HELL! All the new features are a neato thing to have but the way you got this setup, espically since i can't change the controls, it's impossible for me. I'm not a "A,S,D,W" man, i'm a arrows man, that's just how I work best, and what's with having a different button to jump? prehaps you could have sam just naturally pick up items and move the "grab" option on the bottom button. I seriously NEED to be able to change the controls, and don't make the game controls too complicated, i'd suggest simplifing them as it is now, because it's just too much crap for me to register. You got a good game going here, don't turn it into brain surgery.

bad

grab dint work 4 me

Stick figures are the lowest tier of graphics. Gameplay suffers from the controls. You should allow players the chance to reconfigure them. Including more weapons and attacks would be helpful.