mediocre.
it was pretty good for a stick fighting game, but you could have added more modes of play(for example, survival and story mode.)
mediocre.
it was pretty good for a stick fighting game, but you could have added more modes of play(for example, survival and story mode.)
Nice design
It certainly wasn't the most complicated of all games, but the design (the paper background) was cool enough, and fighting games are cool in general. Now if only I could win at this game.
Nice
For stick figures that was pretty sweet. It's just luck that I happen to be a fan of button mashers. That way I can play without paying much attention! ^_^ Nice job!
Pretty good
Although, it sucks that the user who gets hit first has basicly no chance, and it's turn based a little, cause when you hit the enemy they hit you immeditaly... And I can't do a fireball! Add more combos and make the attack speed a little faster so it's not turn based...
It's not realy turn based at all. It's just that the enemy AI blocks when you attack and then waits to attack until you are returning to your stand position (ie. pulling your arm / back). This sdoes indeed kind of make a tit-for-tat scenerio, but you can stop the enemy for pounding on you if you block and/or jump.
As for the fireballs, I admit that they are kind of hard to throw, but this is intentional because they fireballs take so much damage. I assure that fireballs are indeed possible. I recommend trying 2 player mode by yourself to practice getting the timing right.
I also admit that the enemy AI is too hard, at least for a first time player. I got so good at it while porgraming it that I kept making it harder and harder. Someday I'll add difficulty settings so it's easier for a novice player.
I cant stop to laught
Funny