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Reviews for "The armor RPG experiment"

Major flaws, no real point, but very fixable

This game existed in a slightly different incarnation when armorgames was still gamesofgondor, for those wondering if this is stolen, it is not. I understand you didn't want to make this, but if they armorgames wanted you to rehash it, you could have at least taken out some of the glaring flaws from the first version. Well, I'm sure you already know these but here are the most unfun flaws I experienced if you ever feel like rehashing this again.
1)The enitre power up scheme of battle is inherently flawed, if it weren't for the 2nd flaw of damage limitation by equipment, all that people would do would be to sit around and power up until they could both heal and kill at a reasonable rate. It needs to be ditched or modified so it isn't the (you have to admit, kind of boring) focus of the engine.
2) This is intrisically linked to the first flaw, but having damage limited by weapon or staff with no guaranteed way to get new weapons.
3) no real difference in enemy difficulty from different areas, slightly different attacks, but they keep scaling after each fight anyways. This one seems like it would be pretty easy to fix as well. Ditch the scaling. I mean really, what's the point of having different areas if the enemies are mostly of the same difficulty throughout? Again, I think you put this in because of the power up scheme, and again the fact that this side effect is so unfun is a sign to ditch it.
4)The random factor of the enemy's attack damage and number of attacks ranges from moderately annoying to seriously unfun.
5)The Defense stat as a whole is kind of useless. This again is because of the powerup scheme.
6)and of course, no real point to the battles. The little bit of plot you added to take it away from the original LOTR concept... hey, I can't think of anything better off the top of my head, but if you fixed this engine it would be kind of cool to make it a part of a larger game rather than a game in itself. The basic graphic interface is quite user friendly, it just needs different mechanics slapped onto it.

ok your game is far too difficult

WTF!! they can attack 50,000 times to your one time doing 1 damage!!! what the hell is this. its pretty much a rip off of the same game on Games of gondor only with some more things added try making it easier

Well...

I was going to write this big, long review, but Brae said everything for me already.
That damage cap really sucks.
After every fight when I gained rediculous ammounts of levels (6-8), applied all my stats, had all the armor bought, I figured this fight will be easier than the last one.
Theres a problem when you can only do the first three worlds when your guy is level 40's.

Sing it with me now... an old favourite with a twist:
"This is the game that never ends... yes it goes on and on my friends... some people started playin it not knowin what it was, and they'll stop playin it two hours later fed up because theres no way to beat it just because.............."

TO HARD

I agree with everyone the game needs to be a tid bit easier i can't even get past the first guy but still fun while it lasts

too hard

ii can only beat 1 enemy wtf what the FUCK