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Reviews for "The armor RPG experiment"

Great Game.

The only problem is I found it far too difficult, even with the power up skill.

.......

this game seems really pointless havnt gotten a new sword from battles in a long time so my damage is maxed at 1,500 and my enemies are healing themselfs for 2,000 sometimes twice per turn u really wernt thinking very hard when u made this game

.

OK. First off, the positives. This was fun to play. Maybe it's because I'm a programmer myself, but I really enjoyed it. However, there is a massive amount of room for improvement - this definitely feels like a beta, rather than a finished product

Please don't take these comments as a rant of hatred, I'm just trying to offer some positive criticism and suggestions.

Regen and Osmose are virtually pointless. Really. They're just too slow to make a blind bit of difference. Better off boosting magic and healing.

Max damage is too low, it's just annoying when enemies are healing 2x the damage you gave each turn - or 1x, then hitting you five times.

There should be some kind of indication out of battle whether there's any point increasing the Angels. Once they get to 10 skill level, they seem to need no more skill points.

What's the point of Bash, Bang, and Boom, when the max damage you can do depends on the sword you have? If the max for the sword is 5000, then BOOM should do 7500 - not 5000.

The second enemy (with the pointy sword) can hit you 8 times, AND THEN HEAL HIMSELF, each go. Not only is it extremely annoying to watch (why not do the same damage in 2 or 3 hits?), it also makes boosting your stats pretty pointless.

In-battle, Strike, Bomb, Destroy and Bomb all do the same damage (assuming you take my approach and boost up Enchanted Angel, and then just Magic-Up in battle). Why bother having more than one Magic attack? I just completed the game simply using Enchanted Angel + (10), HP+ (4000), and then Magic-Up and Strike in battle. This kind of game should reward you for maxing out your stats, but it's actually a lot easier if you complete the game on as low a battle setting as possible.
The first time I tried it, I maxed out every stat, and basically it was impossible to beat the last two levels. On the second time through, I just leapt throught the levels as quickly as possible, and it was a LOT easier - with a 2000 max hit power, I killed most enemies in 5 or 6 hits (apart from the final boss, which took 20-30 hits)

I understand why this isn't perfect - it's hard to play the game as 'a viewer' rather than the creator, but I really think this needs a LOT more work (basically, variable-tweaking), and maybe some more varied enemies. It's definitely playable, and enjoyable, now, but it could be a really classic game with a bit more work.

Nice

****ing hard though, you really should have included an easy option.
I mean i'm rpg vet, with exceptinol skill (I actually beat aw1 on ac! go me! Not to mention taking the infamous demon wall in ff4 10 levels below the recomned level in 6 trys), and I died so much at the start.
Very tough, but strategic and a lot of fun.
Those complaing about music should turn it off and go to vgmusic

this game is preety good

great game, but a little too short, and easy, keep it up