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Reviews for "Projectiles"

a pretty neato sim, all adjustable and stuffs

you know, for the kids.

Metal-Chuy responds:

Exactly. This is aimed to teenagers that take physics in high school.

Extremely boring.

Not fun at all.
Took about 30 seconds to find the perfect speed and angle to hit the bullseye.
-------------------------
Angle - 82.99
Speed - 26

Metal-Chuy responds:

Right, but that’s the angle and speed you need to hit the bulls eye on its default position. Here, try to hit the bulls eye in less than 3 seconds, with an angle less than 60, try hitting the bulls eye if there is a 100 meters wall between the cannon and the bulls eye. There are endless possibilities here. The answer you gave, though correct, is not unique.

Nice To See Something New

The only down side to what you've created is that it get's boring quickly. With some additional effort, you could probably turn this into some sort of awesome game.

Metal-Chuy responds:

You are right. This flash is more of a demonstration type of game, so yeah, it only works once. I guess the engine in the game could be used in some sort of platform game where the main character travels to different planet so gravity changes… hhmm there’s an idea.

Not too shabby.

Though I have great admiration for your skill with actionscript.

Metal-Chuy responds:

Hey thanks man. Most of the action script is math though.

Meh

Even if the air resistance is 0 the object fired should effect where it lands because I dont think a cannon would fire a light object the same as a heavy object...

Metal-Chuy responds:

Good.. but there’s a misconception here. See, your initial input is speed, not force, so, if you input a speed of 10m/s for a 1000kg object, you need more force. The action script on this game calculates the force needed for the object to be launched at 10m/s. Therefore, a 10kg object will travel the same distance as a 1000kg object if you want THE CANNON to fire them at the same speed…I guess a nice addition to the interface would be to display such force value…