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Reviews for "Field Command 2"

come on man.....

whats with the sudden cut off? other then that its good, almost as good as teh first

cool

as good as fisrt 1

...

The game is ok, I hope you make more!

SHOULD RESEARCH BEFORE DEVELOPMENT!!!

I quite liked the concept and a lot of the gameplay, however there are a few things that just dont add up, first of all theres more than 9 jeeps in the mission when u have to fend them off, also theres no way in hell a corporal would be in charge of a whole bleedin platoon, that was just a joke, then theres the scene when an iraqi soldier kills 2 of your men with a RPG and then seems to disappear and your men dont even try to take him down (VERY BAD AS HE COULD COME UP BEHIND YOU AND YOUR MEN AND KILL YOU), some of the options just dont add up, make sense or are just plain stupid. I like the game, however i hope to God that the US army isnt being controlled by dumb idiotic, low ranking soldiers. If so then the USA should withdraw all soldiers, train from the british, actually have decent tactics and then preceed, no way did you research it and if so then Lord save our souls.

Like its predecessor... only less

What Field Command lacked in time and substance... this game lacks in believability. Most of the options seem geared towards a bad "US patriotism" war movie... rather than actual strategy. Meanwhile... it learned very little from its previous lack of content. This game is short, disappointing... and over all what you would call a "flop sequel" like many movies tend to be.

This is far from epic... and while it was enjoyable to watch the battle scenes... I have to wonder why the Iraqi army seems so much more equipped than the US forces? Why are all the options so passe? And why... dear lord, why did there have to be a "to be continued" message?

These games have potential. The saving grace? It's fun to kill the squad in about thirty different ways.

How to make Field Command 3 a success? 1.) More content... more missions. Take time and actually make a lengthy game. 2.) Believability. There is always more than one way to succeed. Have several different options to get to the end. Some with more troops than others. Award medals or something based upon which path is taken... and have the different paths affect the later missions. Which leads into the next... 3.) Complexity. Actually study strategy... give viable, complex... multiple options. Make a tree that can actually branch the mission into different variables rather than being so... linear. I liked the ability to choose the two differen places for defense... I didn't like that only one of them was a viable option. Complexity is key.

I think working on these issues will give you a solid, viable, and potentially newgrounds memorable game.