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Reviews for "Picnic Panic - TD - ATT"

Great Game... a couple minor fixes needed

Aside from what some other reviewers said already I thought sometimes when you placed a tower you couldn't click on it because it was in an odd spot on the screen and below like a menu or something.

Other than that it was pretty cool!

ArneTheTurtle responds:

hmm yeah, I shouldn't let you do that. Try holding SHIFT next time you get stuck ;)

very fun except for a few things...

The game was quite fun, very reminiscent of UMS tower defense maps in Warcraft 3. You got the basic tower, the ice tower, the poison tower, and the fire tower, but not the lightning tower (which is definitely *not* missed!). and the overlapping slow... nice. The concept is clean, the pathing is perfect, the sprites all look great, upgrading is nice (my favorite TDs were the ones with upgradeable towers), hotkeys are perfect. Very good all around. This is one of the best concepts for Defence games so far. I really like the fact that the stuff you buy actually hurts the enemies instead of just sitting there looking like it does (IE: the cannons in D-Fence, the archers in Defend your Castle, the gunners and archers in the Demonic Defence series), and you can see *who* they're attacking. Very nice. !HOWEVER! There are some issues that really bugged me:

At times, the game got very very lagged. At that point, it became *extremely* difficult to select things. In fact, in many cases, it was impossible, and towers that needed to be recycled couldn't be because I couldn't select them, then changing screens took a long time. For some levels, there were just way too many enemies. Perhaps instead of doing it with tons more enemies, you could just user fewer, but stronger enemies?

No AOE attacks?! The best thing about the ice tower was its AOE effect! As it is now, it seems to only be able to hit one enemy at a time, and since it attacks so slowly and stays on that target until it leaves range, it's not all that useful. The same is true of the poison tower, only it's slower and almost 3 times as expensive. So, the ice tower should be AOE, if that's possible. If not, then it should only attack enemies that haven't been slowed. The poison tower should do that in any case, and it should attack significantly faster, especially for the huge price.

Fire towers... well, the fire towers are kinda nice (since they do the most damage, and have nice effects), but I remember those almost always being AOE at higher levels (not in all TDs, of course). I guess that might require a lot more processing, because you'd have to determine what enemies are within some distance from the attacked enemy, and I can't really imagine any efficient algorithm for that (unless flash provides you with one already?). Otherwise, it seems to be pretty good.

The one thing that bothered me most was the elemental immune enemies. I would have what I thought was a nice tower setup, then early on, I'd run into stone immune guys. Stone towers were all I could afford besides the really slow ice towers. So I lose a lot of HP. That was lame. Then later one, I ran into fire-immune guys after taking a while to upgrade 4 fire towers to max, supported by an ice and poison tower...and I'm screwed. The poison and ice towers attack so slowly and do so little damage compared to fire. I had to recycle everything and set up stone elsewhere, which, even fully upgraded, did so little damage they just wandered past with minor scratches. That was lame too. So, elemental immune types should just be removed altogether. When they came in, it just broke the game for me. It stopped being fun because I couldn't do anything about them.

Other than those few problems (which I think are all very fixable), I *love* this game. As others have suggested, more maps! Maybe have some more complicated pathing with more intersections. More upgrade levels too! Maybe have the fairy do something...?

ArneTheTurtle responds:

I have more than a few ideas for addressing your concerns in a sequel, but as for immune enemies, I think I'll keep the resistances and maybe tone them down or make them percentage based.

Every immune enemy is destroyable..

Im going to have to agree with Deadeye101

There is map on Age of Mythology, call Xenoth: Tower or some kinda crap like that.... this basically what it is... alough its harder ( damn the orange worms, DAMN THEM TO HELL!). anyways Its still fun. so you get a good score.

ArneTheTurtle responds:

Really? Never played AOM, actually there was a TD called "Armageddon" on WC3 that used this layout, which inspired me. Irregardless, I stand by my accomplishment =) this is a good flash game.

Awsome

I have to admit that before I started playing, this game looked really lame, but once I started playing, I realized it was really fun. You could've made it a war game or anything, but you chose bugs, congrats on originality.
Only two things that "bugged" me. One was that there was no way to make the next wave start, so ya have to sit there and wait. Could've used a wave start button. The second is the ending... Hours of gnome construction just to hear the pixie say: "Congrats you beat the bugs". Damnit that pissed me off. I spend hours of my time waging war upon insect kind, forging mythical towers, raising infant dragons, and all I get is a "Thanx for playing. GAME OVER, USER WINS". Damnit, after that much exhausting clicking, I at least wanna see some titties. Man that pixie was fine.
The trick is gnomes... so many, many gnomes, hundreds of them... gnomes. No upgrades, just straight gnomes. The only way to defeat the evil demon frogs. GNOMES GNOMES GNOMES GNOMES!!!!!
Great Job, looking forward to future games.

~Kal

ArneTheTurtle responds:

ROFL, Glad you enjoyed it Kal, I'll be working to improve it and add soem more cinematics and victory perks ;)

OMG FUN!!!

Add more levels! more levels! that was so awesome. I haven't been psyched up during a game for a long time. MAN THAT ROCKED

ArneTheTurtle responds:

It gets you doesn't it? Hopefully I can make a sequel that lives up to it!