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Reviews for "Space Shooter (Kb game)"

im just nosy i guess

how many layers did you use?
and how did you do the duplicateMovieClip command if you didnt have any symbols? and if you didnt use the dupMC command, how did you have it generate the boxes?

and the controls were sorta annoying. i couldnt go diagonal. i had to wait til i had gone right before i could go up, etc.

gorman2001 responds:

i use only one layer.

btw, u can duplicate MC that were created with createEmpyMovieClip... that's what the game is...

Considering...

...It's size is only 1.9kb, really nice job! Sure some people are saying the graphics should be better, but for the size of this file and how much work it sounded like you put on this, you did good.

I didn't know you could do that much with 1.9kb. I mean, you can't download a picture or pretty much anything of that size anywhere.

Niiiiice.

I always like to see real skill on the coding end of things. This game would fit on an Atari 2600 cartridge, AND it's in Flash (which is not the most efficient of space users). Good work.

Average

i'm gonna be completely honest with you now. i don't really like your series of games. This game was.... not so special, i mean you could have at least made the space ship shoot faster. You could have made different enemies. Instead of setting their function to (i guess...) cube._y +=2 or so;, you could have animated them. to make the ship shoot faster you could have just made three different animated shots and a Boolean saying after you shot the first shot, the second shot was true and the first was false, and so on. Last, i think you shouldn't have made it all in actionscript. You should have put in your own symbols and that would have made the enemies a little more creative. I hope you take these ideas into consideration when you make your next game. Otherwise, that must have been awfully hard to make in actionscript alone.... so kudos...

Cool

Its ok... It would be cooler if you would add some sounds and some explosions... 8/10 newgrounds (sum) users like explosions...

Good job. I'm crap at making games.