Comments and Suggestions...
I really like the direction this series had been going... the controls really tightened up over the different versions and everything is almost perfect now, there's a small bug where enemies may occasionally get stuck in the hit frame in midair, but I'm sure it's something that'll get fixed eventually.
Some suggestions:
- You might want to use keydown/keyup to get your inputs instead of lastkey capture, because lastkey capture counts repeating keystrokes, which breaks a lot of my combos when the game unintentionally registers repeated keystrokes.
- Air control can use some tightening up... it's really annoying when some of the air attacks (hell raiser, eagle strike) gets comboed into another eagle strike instead of a heaven fall (which connects much better). To make things simple, you might just want to restrict air attacks to spinning crescent/hell raiser/heaven fall... since you can recover from the jump fast enough to continue the combo anyway.
- The timing window between eagle strike and dragon's fury is too close - I often pulled eagle strike instead of dragon's fury (you can see that I don't like eagle strike very much). maybe you should make dragon's fury forward+d+d and eagle strike no-direction+d+d?
- The weapon feels very tacked on right now.. it doesn't do anything that continuous smacking can't do. Maybe it'll become more useful when you have more than one enemies on the screen at once.
Anyway, keep up the good work.