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Reviews for "FlashTrek: Broken Mirror"

Best Star Trek Game I have ever played

Best Star Trek Game I have ever played

cool

I want more races, ships, upgrades and paint schemes in the next flashtrek game.

omfg!!!

THIS GAME PWNED....even though it had bugs....SO HURRY UP WITH THE SECOND ONE!!!!

AWESOME!!!

this is amazing, i cannot wait for the sequel, the scope of it is simply mind blowing for a flash game.

I think i'm in love

My hat comes of to you sir.

Great game, a few errors

this is a great game, combining the trading experience of Taipan with a more flexible storyline. It offers lots of choices as to how to gain power. However, there are points that have problems. Like an icon will show up to be bought that is every icon in the game cycling. And if you go to planet 'Error' you'll regret it, because everything there is stupid and crazy. In fact, as soon as you're there, leave. Don't take any cargo or deliver any there, if you do anything numerically, it will make your money and such into NaN. Pirate's haven is pointless because you can take it over and build things there, just like with any independent system, but every ship and station in the place will fire on one another until it's all destroyed and you're trapped.
Also, there seems to be no way to actually take over the galaxy unless one empire becomes stronger than another. And the ships from your empire, can't just attack a system until it's dead and then you can settle it. Mega weapons don't do anything, even when you've killed off the population, because it remains part of its original alliegance. The mega ships never seem to be available, and so far as I can tell, the only ships powerful enough to be worth anything are the galaxy dreadnoughts, and the (albeit slow) borg cubes. Also, there should be a rule enacted in the game that doesn't let you build anything so that it covers up the planet. A freaking dyson sphere or battlestation can make it impossible to just get fuel and deuranium.
Overall, this is the best flashtrek game ever made. I'd love to see it in the regular trek universe.
Protips:
- Sell your weapons & then buy the same starting ship: repeat until you can trade up, then keep going. The Ferengi can't do this, because the shuttle is unarmed, but you can easily do a couple of cargo runs, then do it with a Danube runabout or something. This is a great way to easily get a better ship. It's harder to do with Romulan, Cardassian, Vulcan, or Klingon ships, which are expensive. The Federation-type ships have a lot of variety that will let you trade up.
- The game will say that the Tholian ship is the best cargo vessel in the galaxy: it isn't. It has decent capacity & fuel consumption, but the best is the Tarellian cruiser at Andoria. It's a decent price, requires no fuel, and cloaks, so it can make all the cargo runs without risk, and has decent weapons and great capacity for cargo. Upgrade it with a second warp core from Earth's research station, and you will have plenty of power for this and that.
- There are cheat codes you can enter after pressing F8, but this can make the game too easy.
- Go to school first, as soon as you make a few cargo runs, go to a Vulcan university in Delpi or Andoria & Vulcan. Get your skills up to 100, except Navigation, which needs to be at 200 to enter the wormhole. Then go to Ferenginar to buy the Trade Commission Pass. It only really helps in negotiating trade deals, but often your initial offers will be more lucrative. Having your skills this high will make it easier to take over derelict ships, settle unoccupied worlds, and help you gain ownership of already occupied ones once you get a good reputation with them.
- Diplomacy first, aggression later. The designers decided that a Federation approach was better for conquering planets. So diplomacy is far quicker with worlds than attacking the system. Even just defeating a bunch of pirates in a system makes your reputation go up.
- Pulse turrets and torpedoes: torpedoes will often follow a target a little and the turrets can cut an opponent down. They work great at close or medium range, and even long range in some cases. Beam weapons always hit, but only at close range, so particle beams and various phasers won't work as well against a fast-moving opponent that is striking at you on the fly.
- By far, the best two ships in the game for just being unstoppable are the Galaxy Dreadnaught and the Dominion Battle Cruiser. They have great cargo and power, are relatively easy to obtain, and have firepower that can wipe out anything, and they're fast.
- You don't really need to balance out your fleet with that many varieties of ships. You can defeat most pirates with a bunch of Defiant class ships, so they're great to place in systems with pirate problems. The best ships for patrolling are the Delpin cruiser, the Sovereign (Enterprise E), the Defiant, and that's about it: they get good fuel consumption & range, and have the best mix of weapons. For trade fleets, I'd recommend the Ferengi Battlecruiser, the Galaxy class, the Tarellian cruiser, and the Jem'Hadar/Dominion Battlecruiser. They all have the best capacity and fuel consumption for maintenance and good weapons for defense. You can go for the Romulan Deridex/Warbird, but it's slow as heck.
- For defense platforms, start small with advanced platforms, then install a battle station, if you don't have ships assigned to patrol that system. Also, you don't have to spread them out, you can just build in the same spot, and then all the firepower can combine, meaning that you get firepower of multiple battlestations in one spot. You can do the same for habitat stations.
- Some stations build ships: remember to check your stations to see if they will build you a ship. It's usually pretty random, but some stations you build will be able to build you a respectable fleet to protect the system, accompany you somewhere, or just run a bunch of trade missions.
- Don't be afraid to trade: assigning a bunch of ships to run trade missions makes you money and keeps the cost of maintenance down. So if you don't own planets with big populations, you can still keep your empire afloat. Tugs are good for a start, as they're cheap and carry good cargo. They get decent mileage, and cost little to maintain. So it's easy to get started with a few cheap tugs making you some income as an entrepreneur.
- Don't bother buying & trading in stocks of things. Sometimes a ship will be looking for a supply of goods, but there's no guarantee, and you could be sitting on it forever, wasting money and time. If you have a Delpin Luxury Liner, then you'll have room, but otherwise, it's not worth it.
- Carriers are great for firefights. Larger ships like the Galaxy class can carry a slew of fighters to launch if you are surrounded by pirates or want to launch a surprise attack on a weakened system, or even just support your larger ships. The best is easily the Delpin fighter, but Danubes and Cardassian shuttles are a close second. More targets means an enemy is overwhelmed, so it can easily be a help to protect yourself as much as anything else. If you get the Delpi early on, go ahead and buy the luxury liner just to use as a carrier. Then you can get a cloaking device and just launch the Delpin fighters from safety.
- Leave ships in a system to eliminate pirates there. Once you have some planets, pirates become a worse problem than ever. But they never have ships that aren't just Federation types available at most independent worlds: Nebula, Excelsior, and so on. So assigning some ships to a system to defend it will help reduce pirate activity quickly and make your systems easier to develop.