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Reviews for "MMPolarity Reconstruction"

hmmm

Wow, that's quite an interesting gameplay twist. Great work. While you're at it with the bugs, why not add a blaster charge sound? And I think it would make more sense if changing polarities was disabled while the blaster is charged. Finally, for a megaman game, the gravity seems kinda low. I distinctly recall Megaman dropping like a lead weight.

Frankenroc responds:

I was trying to add the blaster charge sound, but I couldn't really get it to the point I wanted it, so I put it low on the priority list.

Disabling the shift while the blaster was charging... to be honest I never thought of that. Let's say that uh... somewhere between the second movie and this one, he learned a new trick? Haha.

As for the gravity, it may seem a little low, but I thought the level I set it to was appropriate for my game.

Thanks for your comments!

awesome!

you did a hell of a job.

Frankenroc responds:

Thanks, that was the idea! haha

wow

what a great game

Frankenroc responds:

Thanks!

nice.

A good combination of a relatively unknown sleeper for Gamecube and the widely known blue man.

Though I highly suggest that you emphasize IKARUGA a little more BLATENTLY in your credits and opening screen and author's comments and everywhere, because people are really thick. The polarity idea comes directly from this game, entitled IKARUGA.

IKARUGA. I'm telling you, people are thick here.
-AnacondaHL

Frankenroc responds:

PERHAPS you're RIGHT. Thanks for the suggestion.

cool

good game but hard because of the constant swiching of weapons.

Frankenroc responds:

That was the Ikaruga side of the crossover making its way into the game. :)