ending on a supremely high note.
First: Woah! A different ball! Any real reason? Or just for variety?
BGs much nicer than Andromeda. Nice textures with not too much pixellation.
World 1: Nice. I like that you've brought back the power ups from the early games. An easy start for part 2.
Abyss: yeah, really loving all the power ups.
3: Not too impressed with the last 2 levels, as they seem to require a fair amount of trial an error. I liked the others though. I think you handled the lights better than in BR2.
4: Enjoyed. The 'spokes' with 2 stuck together looked a tad sloppy but not too bad.
The beginning: I really liked the idea of going back to basics. Personally, I'd have gone further, maybe after 3 levels of only stationary bars having one or 2 using the theme of most of the other worlds.
The bosses were the best yet. Not too enamoured with the spiky thing, but I loved the transformations, and the rotating lasers, stream of missiles and homing laser were a fun match.
A brilliant game. Definitely the best yet and though it's not yet perfect imo it is really, really awesome.
I congratulate you for wanting to end on such a high note, though maybe in a few years when you want to return to it, your message about this being the end will be but a nuisance. ;-p