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Reviews for "Escape the pixels!"

Not bad, really...

Despite crappy "graphics" and the bug of staying off screen after a game, it's simple and fun. I'd like to see you expand on the idea, maybe add powerups and stuff.

It has potential...

It wasn't a great game, but it has the potential to be very addictive. Several of the things that could be improved upon in a later version are:

1. The menu. Although it is hardly important, and doesn't affect the game, it is the first thing people see. You might get a higher score if you give people a good first impression. For example, have a menu with a title, play button, options button, instructions button, etc. If you add more features, such as difficulty, power-ups, background selecter, music on/off/volume, etc., you can have more buttons on the menu, making the game look bigger and better.
2. The graphics. Although the graphics aren't all that imprortant for this type of game doesn't mean that you just have to draw a square and be done with it. When people vote, just having squared will reflect lack of effort. I'm not saying to exaggerate with the graphics and make them too complex, but make them a bit different. At least make the enemies triangles or something like that.
3. The background. This is the thing that I least liked about this game. It was changing colors way too quickly, and it got irritating soon. Make several different backgrounds, and add a background selecter into the game so that somebody can choose the background he/she wants. You don't need to actually draw a background, either. You can just get an picture, lower its alpha, and use it as a background. As long as the user can choose the background he/she wants to play on, your score will go up.
4. Add power-ups. They don't have to be very complicated, just simple ones. For example, make the character's speed a variable, and add a speed booster. Add coins that add +100 points to your score. Add something that slows down time, and makes your enemies go slower. Add temporary invincibility. You can also add bad power-ups, such as something that darkens the screen, slows you down, decreases the score, or makes your enemies go faster.
5. Vary the enemies a bit. The game so far is pretty monotonous, which may be a good thing, but the pace can be changed a bit. Make different enemies with different characteristics, or at least different appearances. Make an enemies speed the byproduct of its size (the bigger, the slower, the smaller, the faster), and make its size random.
6. The going off the edge of the screen thing. I know it's intentional, but it can get annoying. Maybe you could make it so that if you reach the top of the screen, you go to the bottom, if you reach the left, you go to the right, etc. Because getting your score into the negatives can get pretty annoying.
7. Make difficulty levels. Easy = 1, Medium = 2, Hard = 3. The harder the difficulty, the faster the enemies multiply/move. However, if the difficulty is set to hard, your score is multiplied by 3. If it is medium, it is multiplied by 2. And you can make more the 3 difficulty levels, with the same principle. For example, very hard could be 4, impossible could be 5, etc.

Anyway, it was a good game, and it has a lot of potential. 3/5.

Pretty good but not addicitve

Game was pretty good. Their are alot of wayz to improve the game but it seems like somebody has already went in depth and told you some wayz to improve the game. The game could have been addicitive but you lacked alot of qualities that led it to be addicitive. You had a very good chance at a game though but it just wasn't what I was hopin or lookin for. 3/5 though. 2 thumbz up t('.'t) because you did a very good job makin the game and it seemed like you put a good amount of effort into makin the game.

Its so addictive

I think this game is so simple but great.
WIthout the high scor table i would not play but with it is gives me something to aim for.

Great concept.

it's not the best thing i have ever seen

the game is not that great but.........