Fun idea
It's really nice to play to begin with, but by the end I found myself unwilling to retry.
It's good fun with a nice simple, intuitive interface and it's nice how new dangers pop along after a while.
However, these new dangers stop promoting any new strategies after the first 3 and it's really the high number of blobs that increases the difficulty - the difficulty remains pretty constant after a while.
The fact that we are allowed to lose only a certain number just doesn't make sense in the game context and whilst it's fair enough to have that rule to make a better game, it'd be more understandable if, say, we got a new blob every X seconds and as the game got more difficult, it was more and more difficult to keep at least one blob (losing all would mean losing the game).
Music gets tiring. Sound effects are great though.
Fun to play at first and it does all look really slick.
Good luck with your paid projects.
STay funky,
Bez