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Reviews for "Undead Apocalypse (beta)"

I think the graphics are great
but the screen is kinda large.
the game controls aren't really great,
and the game is just killing some dudes with a car..

...

I think this might become a great game when you finished it...

not bad

that wasn't bad... if you make it lot of longer and add many things, that will be good.
try to fix this thing... when you drive kinda out of the map, the car just bounces... and you can't know where the map ends.

intro was nice... and graphics too

Camillo responds:

well... yeah the car bounces back once it's half way off the screen because it is using the central point of the car to test if it's off the screen. i can change that. would it be better if the cat stopped at the edge and remained fully on screen? or... i dont know. Feel free to e-mail me with more detailed suggestions if u like... that applies to anybody who would like to see changes made in this project, thanks

Looks good so far

Part of the filesize issue can be solved by reducing the size of the stage area to ½ to ¾ of current, and I'm sure you can make some more savings by doing some optimization work on the audio you are using.

I'd like to see some kind of radar in the corner, if for no other reason than to let us know when we about to bounce off a map edge.

Presumably, the real version will have:

Options at the intro from which we can choose, rather than simply jumping into the training level. Instructions/background story can be placed here as opposed to simply dropping it on the training map and hoping the player reads fast enough.

A score system of some sort.

The car being damaged by anything.

I'll be interested to see how this works out. Good luck =)

Great game!

I can't wait for the actual game to come out. You seem to know what you are doing.