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Reviews for "Panicball"

fun

supa fun. good graphics. nice job :D

Smooth!!

A truly 'eye-pleasing' n thrilling n strongly addictive game!! Wow! it must have cost u some time. Love the colours and style, and it's really optimized well!!

Impressive

Though I'm not into this kind of games, this is probably one of the best I've ever seen.
Great job!

w00t for Arkanoid, and for Natrium!

This looks very professional. I like the high scores table, and the way we can vote for our favorite powerup. If there's a sequel or update, levels with new block types and configurations would be sweet.

Natrium responds:

Glad you like it! Every sugestion is always appreciated.
There are no additional block types on the way. A few new power-ups are in the making though. (they're a bit complicated to implement and I don't really have the time so don't excpect anything too soon :-)

some ideas

some good ideas would be

different bonus stages

no. of diamonds is recorded: that goes into the hiscore too

Block detonator: like the warp, but behaves like a bomb when it materializes

multiball : i dont need to explain this

bigger/ smaller balls: again, no explanation needed

metal ball: this is really heavy, so the ball cant reach the top

gold ball: always causes an positive item to drop when a block is hit.

ill email some more ideas soon if you like these

and yes, i did nick that gold ball idea from a different breakout game.

ps to gamers: always get the magic. it causes a key to be dropped more frequently.

and i found a glitch. i once got a bat extender, and nothing happened. later, when it was suposed to "wear off" the bat widened then shortened again

Natrium responds:

Thanks for the ideas.

I sent you a detailed answer by email, and here's to the rest of you:

The math behind the keys is this:
Three keys are released on every eight levels. No more than one key on one level. So the first three keys are released on random levels from level 1-8, the next three somewhere from level 9-16 and so on.

Happy gaming :-)