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Reviews for "Roboxer"

Kewll game,
kewll fighting game,
the graphics and the animations are very good,
and the music too,
A game to have fun with,

Excellent, but...

You should add something like a Stamina bar. If you press Z and X quickly you can win without losing energy.

Great work

Pretty good project, I'd give it an A+. You might just have a skill you can use in the future. This game could be used as entertainment content on a website as a reward for visiting. Modified to directly market something itself, it could become a fun interactive comercial. If you want to make this game something more, I suggest taking a look at some similar games and dreaming up new features for a little while. Overall, I'm impressed with what you've done.

not bad at all

a bit simple, no large objective, but i liked this, played it like 4 times, the only bug i saw was that sometimes he starts hitting you before it even says fight, and you can unload on him too, but other wise it was a solid, cool fight engine, good job buddy.

Other ideas...

Having read other reviews, the solution that occurs to me is simply to put a limt on how often you can attack. You could do something simple, like simply set it so that you can only attack once per second. You could also do something more complicated, such as a "stamina" gauge. Make it so that punching lowers the gauge, while resting or successful blocking increases it. I'm not sure whether it would be better to tie the strength of your punches to your stamina gauge or whether to simply forbid punching when the gauge dipped too low.

I liked the feel of the defensive manuvers so much that I almost wish there was a version that just had you hold out for as long as possible without attacking. The left/right punches felt a little too fast, but just a little. Blocking the opponent's double-handed smash was very satisfying. I never found a use for the duck button, but that could be for different opponents in updates.

It also seemed like there was no difference between throwing a left punch or a right punch. Again, if you add more opponents, you should make it so that players are forced to differentiate between the two attacks.

Good luck!