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Reviews for "alpha1(trial)"

Very well done.

Everything worked out for me.I aced all of the goals.

Five 9's for the demo.

I'll get the 10's out for the full version.

However, one thing that could become a concern if in the full version...once you go to a level after you've completed all of the objectives, the only out is death. Also, will you be able to buy health boosts in the full version?

Micol-Rankin-Games responds:

First, thank you for playing. Now on to your concerns.

--The full version will have hidden objectives not listed and NPC's that give new task to old levels.

--In the full version levels can be aborted at any time

--Health ups will be available as well as Weapons and some surprises

There you have it, the final version I assure you will be well worth that 10 of yours. Thanks for playing.

really good game

it was a really god game but the only problems i had were the loading of the levels and health. Im sure when the full version is out it'll be good. But i liked the graphics and the idea and basically everything but the two i mentioned earlier. keep it up

Great

I think the loading is fine I would like to maybe see the speed slowed down when you have light weapons equiped because I felt like I was button mashing. Great though had a lot of fun looking foward to the full version.

Good work on this.

I must admit that I was impressed with this one, and I'm normally not a fan of people who upload "a quick test". Graphics looked great, nice backgrounds. The code seemed to work perfectly. And, because I like you, a few suggestions:

The level select graphics need some touch-up. Static images in flash can hold a lot more detail.

I kicked me out of the level everytime I completed a goal, not a big fan of the interuption.

And finally, there's no real reason to move left or right. Enemies really need to come from the back or fire bullets.

Anyway, I know this might sound critical, but only because I think this has a lot of potential.

-grathgar