Vast improvement.
Everything about this version is more fun than the first one you put up two days ago.
The sword is still difficult to control (it's hard to anticipate where its killzone is compared to its range), and the lack of an auto-relod is grating, but otherwise the interface is excellent.
For what it is - and experiment on making an action game - it's great
But it's still not really ready for the front page. (Even though it might show up.)
You need a story, or more monsters, some kind of variation. The way it is right now, fighting an endless wave of bats and zombie worms until you die, it's not worth playing again.
You've got all the gears lined up, now you have to surround them with levels and a story, and you've got a winner.