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Reviews for "Vikings!"

Smoke.

I don't know why, but this is peaceful. Like watching your dog rise outta the grave you didn't know your parents dug. I like the headstone the most, its a visual representation for the action taking place behind the trees. The only thing to really critique, and this is kinda being a dick. The smoke is in the foreground instead of the back. It seems to stand out of the picture, but no matter. It still makes the day that less miserable, like when someone gives up 10 stars and a vote of 5. Thank you sir.

samulis responds:

Thanks for the great review. I am glad you like the image, especially that symbolic piece I threw in at the end. Next time I will work on making the particle effects more accurate and seeing about blending them a bit better.

This is amazing.

This looks amazing!

Very impressive

I think that this piece demands a little more, because you keep pushing the bar upwards, due to your skill with this program. The lighting is fantastic and it shows off what sort of potential you have for this, in capturing the feelings that go hand in hand with Viking raids, some 1,000 - 1,500 years ago.

I feel that there are still some imperfections, like a gravestone being that close to either the riverbank or the coast, as that's just a silly place to be buried six feet below the surface, as the surface will wash away and expose your bones (and and grave goods) to the wider world.

The flames are merely glows, without form - the randomness associated with the shapes and patterns of flames make them very difficult to get just right, but I feel that you can still do better than this.

With the longboat, where are the oars? Yes, the Vikings are on the shore, busying themselves with rape pillage and sacking, though the oars would not have accompanied them onto the shore, surely (sorry). They would be left in some random fashion protruding from the side of the longboat, as the struggle to disembark quickly and the call to arms took place.

Perhaps a little more in the way of corpses could have been strewn about the place, just to add realism, since the scene looks a little "clean" for that sort of time, when no-one seemed to care much about personal hygiene.

It looks better than your stand alone Roman Villa, but still not quite there for realism, in my eyes.

[Review Request Club]

samulis responds:

Thanks for this great review, I understand where you come from with the realism part 100%. With anything 3D, realism is a huge issue; we consciously perceive things in real life and miss other things completely, thus removing much of the clutter of the world. I'll keep my eye out for some good general filth to add about... I have a few props, but not too many.

The funny thing about the corpses... the program freaks out if you get too many (5+ in a scene already with a bunch of stuff) characters. I loaded in a prop-version (no animation/bone structure/etc.) of a character in the T-pose and placed her around on the ground. I hope I can find some sort of corpse props that will work better for this.

Well constructed

This looks incredibly nice and very well created. How long did this one take you this time anyways? Liking the water surface here as it has reflective properties and looks quite realistic. Very well done 3D piece once more too!!

The little cross I am guessing is part of a graveyard and then we have fire in the background. So I guess they set fire to village as they felt like doing so and then left them all to die. The smoke could be a bit more realistic and having it look like it is being blown everywhere rather than just going straight up I think.

The boat is dark and so I guess this is either dawn or dusk that they did this since the boat has poor lighting at the moment. Then however in the water you can see the sail is pure white which kind of contradicts the sail color on the boat.

The trees, grass, and sky all look great here too.

Overall, another wonderful 3D piece.

Review Request Club

samulis responds:

Thanks for the review. This piece took me about a hour and a half since I didn't need to make any new items to do it (the terrain is custom, background is custom, the characters are template, and the rest of the props are royalty-free by Arteria3D; I have been using a lot of his stuff lately).

The reason for the differently shaded/colored sail is because that is where the sun itself reflects on the water, so it looks more saturated and brighter.