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Reviews for "Ghostbusters: Episode 2"

ok

it was ok i dont know it was great i mean come on the gostbusters it was all good but for some reason i didnt really like it

Nice one!!!

its got that ghostbusters cartoon feeling to it! i salute you that was very very impressive! Hope To See More!

That one up there is a mistake...

...that I don't feel like fixing...

you have forever shit on ghostbusters and all that it stood for. you should be ashamed liebwitzbaumerstein....

very impressive... but I have some suggestions

I really enjoyed this. The storyline was simple, but engaging enough for the duration of the short. The dialogue was crisp and enjoyable.

However, there are a couple of things that should be improved:

1) the beiggest flaw in this production was the sound quality. It was often muffled, suggesting that the recording levels were above the acceptable range most of the time - and there were a lot of sibilants and pops. You should record your voices through a sound board and monitor your levels. I also recommend using a breath guard during recording.

Once you have your sound down, you should equalize your levels to avoid having some characters' voices louder than others, (as happened here). Sonic Foundry's Sound Forge is an excellent tool for audio production.

2) The lip synch was very lazy, and ended up being quite distracting. You can use a two-frame mouth animation for short bursts of dialogue and long shots, but it looks silly on close ups or medium close-ups - especially if you have a talking head delivering a lot of expository dialogue, (as in Egon's speech in the ambulance).

If you look around, you should be able to find resources that will help you animate talking heads more convincingly without having to do a lot of work. Basically, you create a movie clip of the mouth with the 6 major phonemes, and then use a frame action on the timeline that includes the dialogue recording to cause the mouth clip to jump to the appropriate phoneme in synch with the audio.

The process of cutting up your dialogue for mouth movements is called creating a "dope sheet". If you search on that, you should be able to find some useful resources.

I think that by addressing these two things, you could take your work from engaging to mind blowing with surprisingly little effort.

I hope this helps.

I hope this helps.

Decent

I enjoyed it, I must say. I will be checking out the other episodes. It was well scripted, and well voiced. My only critiques are lip-synching the characters and improving the quality of the audio.

Looking foreward to more.