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Reviews for "Space Explorers v1.2"

just work on the graphics and we have a winner

i also like how u made the loading bar, very original

azruial responds:

Okay, I actually felt that the preloader was shit, I am working on a new one.

not bad...

yeah, i liked it. could be more levels and shit, but the quality work is there man...good shit!!

hmpf

I like your v1.1, i don't like this one. I don't like the bars and i don't like the inertia of the ship (perhaps my memory is not good but i remember a much more nervous game). Good luck anyway.

azruial responds:

What do you mean by "nervous"?

One problem

Let's assume I'm an absolute idiot. I play nicely to the "BoobyTrap" level and think: "That's a darn nice ceiling. Let's see how tough it is", followed by a full step on the throttle. I'd ram in to the ceiling and get through, taking damage to halfway while cutting straight through the ceiling. Since I lose relatively little feul, I choose to waste around halfway on feul. Maybe 2 clicks less. After a while, I smash straight in to the ground, without damage and cut straight down through the level, all the way down to the bottom.

See my problem? Yes, I'm an absolute idiot. Could you look in to that problem without using excessive violence?

azruial responds:

I have been working extremely hard on that problem, it has plagued me since I started work in Flash and no one wants to help me. It seems that there is also no literature on the subject so I have just been spending hours trying to get that to work. If anyone knows how, feel free to email me.

A Few Glitches

Your game was good but there a few glitches. Sometimes your U.F.O. can become stuck on walls. And once you run out of fuel you don't get any more even if you retry the level.

If you work more on you graphics and glitches this could become a good game.

However, There about 1,000,000 different games that are exactly like this. So start brainstorming and think of a new idea that no one has ever thought of.