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Reviews for "(NUB+SC)Pine Dexterity Attack"

I can tell you this

that was sweet and at 1:20 it really sounds like it could be in a government chase movie thing or Metal gear solid. Nice work.

Very Nice

This is really good... Keep up the good work

mint song

very good song im always watch u keep it up

Amazing work

Very interesting collab, a truly great experement with orchestral music. I'll keep on watching you. :)

nicely done

first: the EQing does it perfectly, nice work there, i knida understand what the guy below me meant with "Reverb".. i think the Drums are somewhat not cut short enough or something.. Cut down Sustain a bit maybe.. but this is personal habbit i think. What i ABSOLUTELY didn't like was this one Snare-like sound, it reminded me somewhat of a "metronome" i had back in Piano-Classes.. sounds like the Tick in Reason a bit.
and one last critic.. the harmony between the Beats and the Instruments and Pads doesn't really work IMO.. The Atmo is very tragic and slow paced and suddenly there comes this fast-paced, overpitched and holded Drumsequence which is (and therefore i like the tune) absolutely wiiiickeeeeeeed!!
You did a really good job an frickelin' those Beats together, the whole way to the climax is well done (at around 1:30) but then the Breakdown totally ruins it, since there is nothing that kinda "holds" against the Drum-overload.. you know what i mean? maybe a fast-paced syncopic Synthline or something like that.
Anyway, nice work!!!

nubbinownz responds:

I hear exactly what you're talking about during the breakdown. I was just doing the drums myself and added a reese over the very end. Though in all honesty I was still very impressed with the way that Cymbal:symbol handled the music. But there is definately more than could have been done. The reverb on the drums i'm figuring out is due to the highs. The hats and crashes aren't set to cut as soon as they are untriggered. If you send me a private message I can email you the reason file so you can take a look at it.