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Reviews for "Playable Tank Demo, V10"

ummm

like the last person said you should not have released this so early all you can do is move around. but im sure when the full version comes out it will be great:)

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Well the engine it self has potential , no doubt. Yet it was a mistakte to release it in this state since you cant do anything. Even for a techdemo this was too weak. Add enemys, borders, shooting, and mission goals and it will be a great game.

BrianSexton responds:

> Even for a techdemo this was too weak.

The portal is not exactly overflowing with playable vehicles that feature independently rotating turrets that can be off-center of their bases, but remain snapped in position--with a floating targeting reticle remaining properly positioned to boot--no matter how the vehicle and its turret are moved about. And then there is the fact that the tank can drive in any direction instead of the usual four directions and the fact that to accomplish that, I wrote all the code myself; I did not just cut and paste code into this like some of the little tutorials say to do and I think my understanding of my code and the trigonometry behind it shows in the results. Thank you for taking the time to offer your feedback, though.

Yeah. Work on it.

It's a great idea.
Go for it!
Make it fire, make missions and make the map change so we can't actually exit the screen itself and you'll be on your way.

gOOD WORK

hEY that's cool but you can't fire, and the map deosn't change when you pass the line. So the tank is lost in a part of the map.
BUt it's a good idea and a good work.