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Reviews for "AntiTerrorism Department"

A good game, with a few qwerks (spellcheck)

This could potentially be a great game.
However, I can make a list of things that i wish i could find in the final version:
*possibly more up-down (left-right from the character's view) movement?
*DEFINITE MUST!- way to dodge bullets
*longer missions (maybe cut down to just 2 or 3?)
*more challenging way to kill AI (i regret putting the I in there, since it stands for intelligence)
*items like grenades, etc. (someone said an airstrike?)

In the end, i just gotta say that I think this could be a great game.

Sorry my scores are so low

But it is a beta, and I didn't like it. Make the Pick up/switch, etc. buttons more acessible with the left hand, i.e.- use a,s, d,f, q, w, e or others buttons on the keyboard that aren't function keys. But having space as fire is fine. Looking forward to the finished version.

good

the game isnt quite finnished yet obviously but its good now
i cant wait for when its finnished
this is fun!!!

It will be great if you add more stuff.

But its not much of a game yet. Every bullet hits, which pretty much limits this game to walking from one screen to the next and holding space down. The weapons are cool, but they all pretty much do the same thing. Since every enemy dies in one shot you just use a fast firing weapon. More powerful weapons like rocket launchers are useless because it doesnt matter when every guy dies in 1 hit. Also you can't avoid bullets. You should be able to avoid them by moving up and down. So far the best part of the game is when you have to set the mines. That part took some skill, the rest of the game doesn't. You should add some more areas like that. Also you shouldn't be limited to 1 gun at the last boss. Also you seem to like making lots of weapons, so i think you should add chainsaws, grenade launchers, crossbows, and riot shields.

Really good ..

It's a little tricky to tell some options however. Mission could be interpreted as instructions and Game as to start the game instead of the reverse.

Give the short-squat little butt-kicking-terrorist guy some hands and eyes (inner circles) too. :)

Geez he could skewer a giraffe (from the neck up) with his Katana it's so long !

If the player can get shot NO MATTER which vertical height he is, then there is no real reason for him to be able to ascend vertically at all (he can't dodge shots) and just keep him on the same horizontal track all the time, only going up if there is a door.

Excellent game, EviLudy.

David