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Reviews for "FF: Warfare 4"

The only thing about these movies...

Is that they seem to be 100% plot driven. I want to see some real intense fighting that lasts for more then a few seconds!
Frame rate looks better (still not perfect, especially in the Mog/Umaro fight), but layering is still an issue here. When you fade a screen out, but a black square with an alpha of zero on THE TOP LAYER then shape tween it to full alpha. This will look so much better than whatever you are doing now.

HAcoreRD responds:

Intense? Like Sword in the Stomach n Turn Intense or Long Life Changing Fights with a touch of Sympathy?

very good!

good story and some of the graphics were good.. backround a little drab, and some sprites are bad...
careful with blood props and placement of layers... good work tho...
kefka one of my favs...

I dunnow if I'm in any position to give you advice

but:
-the fight between umaro and mog: glitch at the end: you should put your layers in this order: background - blood - character, self explanatory
Vertically shrink the mog sprite when it gets crushed
-the fight between sephiroth and Kefka: don't move the lower half of the body, you should only move the parts that are sliced off
-blood: big mistake using a regular shapes(circles, ovals) make it somwhat more irregular, but avoid sharp angles, perhaps use shape tweens
-backgrounds: too simple: place a few objects that can be used in the fight such as rock formations, crates, other obstacles.
-try looping your music

That's all I have to say

HAcoreRD responds:

i'll do what i can.

Hi

Im the new partner HAcoreRD is talking about. My animation will be done soon.

Goody

At first I watched your movies from when you started flash and I really wanted to stab you in the face, but hey what can I say? You've improved ALOT since than, one pointer I have is to increase the FPS, that'll make it smoother. Good luck in your future Flash. :)

HAcoreRD responds:

thx 4 the advice, i'll put it to 16 or 18. Goner looked too slow.