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Reviews for "12 or more star fight"

Mildly interesting at first, but goes on too long.

It was never great. But the fact that you used stars made it interesting for a wee while.

Then after the EU part, it started really dragging on. There's only so much you can do, and too much of what you showed was too similar.

Maybe if you made another movie and condensed all the best ideas you have into a shorter animation that'd result in a much more enjoyable watch?

It's pretty nice, and I would rate it higher..

If you'd take the time to make something cooler than stars, and hopefully with sweeter animation.
I mean, it was fluid, but how much animation can you do with a frekkin star?

Wow,

That was actually pretty good! Well animated, actiony, good sounds, my only complaint would be to make it go faster. See what it would look like with an extra 5-7 frames/sec just to haste things along.

hahaha.... "OMG!"

Artman40 responds:

Haha, you saw 'OMG'.
I have waited your review.I'm glad you like it.




























































































original

original and fun. it's a refreshing break from the repetitive themes in the portal. the various references to other movies were funny.

nice movie. keep it up.

Somehow manages to encapsulate all of NG...

... in one lil' Star Fight! #;-}>

I mean, even right at the start, before half of the stars on the first flag are gone, you've got DBZ "energy blasts" or whatever, a star being blammed, and a bunch of other conventions from many NG flashes.

I especially liked the way some stars dodges bullets/lasers/whatever by spinning before running away. And all the axes chopping them in half, revealing blood and bones or circuits and machinery. Great stuff. Wish it was easier to keep track of the stars that leave the screen and come back. Maybe if they all wore little numbers? #;-}>

Loved the doors opening and the boss coming out, and when it moved over to the Iraq flag and then to Ramagi x 10's profile with the 65,000 blams and protects and boss wielding the high-level weapon icons, that was funny, too. BUT... after that point, with the clocks and locks... eh... it kinda slowed down, went in a different direction, and then there was some rather hard to discern dialogue after the "use the force" bit and later on (At least at the volume I had to play it so the gunshots wouldn't wake the neighbors!).

You saved it in the end with the Madness Redeemer bit, though! Great job, what a unique and nifty flash.

Artman40 responds:

Hmmm
I try not to use clocks in next movie then...