Somehow manages to encapsulate all of NG...
... in one lil' Star Fight! #;-}>
I mean, even right at the start, before half of the stars on the first flag are gone, you've got DBZ "energy blasts" or whatever, a star being blammed, and a bunch of other conventions from many NG flashes.
I especially liked the way some stars dodges bullets/lasers/whatever by spinning before running away. And all the axes chopping them in half, revealing blood and bones or circuits and machinery. Great stuff. Wish it was easier to keep track of the stars that leave the screen and come back. Maybe if they all wore little numbers? #;-}>
Loved the doors opening and the boss coming out, and when it moved over to the Iraq flag and then to Ramagi x 10's profile with the 65,000 blams and protects and boss wielding the high-level weapon icons, that was funny, too. BUT... after that point, with the clocks and locks... eh... it kinda slowed down, went in a different direction, and then there was some rather hard to discern dialogue after the "use the force" bit and later on (At least at the volume I had to play it so the gunshots wouldn't wake the neighbors!).
You saved it in the end with the Madness Redeemer bit, though! Great job, what a unique and nifty flash.