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Reviews for "Dodging Circles"

good

could use some background music to increase the scores, very enteratining little flash game and addicting. Good job on this game.

AcidDimensions responds:

Cheers man. It was really just a quick effort. I could say I didn't put in BG music to keep the filesize down, but in actuality, I just didn't think it worth the time.

Glad you liked it.

Maybe check out Skears DX, which is fairly similar. I'd be interested to know what you thought of that.

Stay funky,
- Bez

It's quite good...

But IMO it would be better if it focused around avoiding red circles without the complication of having to stick with the green circle. Just award points for survival, then you can make it more fast-paced.

AcidDimensions responds:

I think that it's better this way.

But never let it be said that I don't listen to suggestions! After I've made a few games unlike this one (to prove I'm not just a 'one-trick pony') I'll try that out. :)

so so

This is an Ok game I played it once and got just over 1000 with it.
It not that hard of a game, but I would not call thsi a complex game either. So I don't expect it to amek me think that much, more once you see what the circles are doing and how they move you can adjust how you move and keep around or gettign to the green one. I give you credit I took my mous off the screen when I got board to see if it would let me cheat, but it didn't.

AcidDimensions responds:

review of your review:

details of your experience - good.

Opinion given on difficulty/thought processes during gameplay. Nice.

Positive appraisal given for cheat prevention. Thanks.

No real specific criticisms given though. That kinda lets your review down.

Still, it seems like an honest review with some thought put into it.

5/10

Pretty entertaining.

Though this game was really simple, it was still pretty entertaining and challenging. It started off easy, but once you get to aroudn 500 points it gets a lot harder. It could use some improvment on the graphics and needs some type of sound. This game was really fun and addictive and I liked the highscore page. nice job

AcidDimensions responds:

review of your review:

praise, constructive criticism and a summary of opinion all exist.

You told a little about your opinion of the difficulty. Feedback on your experience of a game is good to hear.

You could get a bit more specific on how the graphics could be improved, maybe give some more feedback on your experience (how far you got etc.) and maybe split the review into paragraphs.

It is a useful review as is and I thank you for it.

Stay funky,
- Bez

Man, that was fun...

On the technical side of things, this is junk. :) But after you start playing for a while and come to appreciate the different aspects of the game, and the effort you've put in to it, you can play it for ages! I personally didn't mind the fact that it had crappy graphics and no sound right from the get-go, as I prefer a simplistic game with no distractions compared to a visually stunning one that will detach your focus from the main point of the game - however this could have been a clever way to make the game harder :P haha.

Overall, I found it to be very enjoyable to play, and after around 10 games I was finding it very difficult to get to a score of beyond 1,100, as can be seen by my recently submitted scores.

The graphics were indeed horrific, as this game contained a 4 lined border, a moving spot of vomit and coloured circles whizzing around everywhere.
Now, I'm guessing that as the creator, you didn't really want the player to travel outside the border in which the 'food' (as I'll call it) moves, right? So maybe the addition of a little coding that decreased your score slowly if you travelled outside the box.
Anyways, you could've fancied the graphics up, simply by adding a bit more detail to the enemies (give them evil faces + big teeth, whatever), making the food more desirable looking rather than a moving pile of goo, and perhaps a light background just to give the feel that you're playing a well-made game automatically, rather than having to figure it out for yourself :P

The fact that there was no audio wasn't too bad, as this game didn't really need it, but I do have one suggestion. Because the shape of the 'food' wasn't totally solid, sometimes you would hover around the outsides (thinking that you were on it) without your score increasing. My suggestion would be that you insterted perhaps a small humming sound (nothing annoying, hopefully) when the mouse was on the food, to let you know you were indeed gaining score.

The interactivity of this game was great, in my opinion. It starts off relatively easy, and a little annoying because you're wanting to piss the little circles off from hovering around you, and it gets a lot harder and ofcourse maxes out when you reach 1,000 points.
This was all well and good, and had me struck for my first few games when trying to maneuver myself around the playing field. Eventually it hit me - I was indeed controlling my enemies... apart from the crazy little circles who were just fucking mad and all over the place :P So strategy came into this game, too, which was excellent for me, because it kept me thinking, and ultimately playing.

All in all, this game is excellent, and it's sad to see you haven't remade it in the 2.5 years since it was made. I'd encourage you (and hopefully your more expansive knowledge, by now) to enhance and re-make this game, as it is excellent and played often still to this day.
Great game dude, very nice work :D

AcidDimensions responds:

http://newgrounds.com/bbs/topic.php?id=102555&page=54

Check above for the full response to my review (1st post on that page).

In addition to everything said in that post (I ran out of characters) I wanted to say that whilst you almost hand the question of what to do with the graphics to me, I'd like to know YOUR opinion.

(Mine is that everything should be totally abstract, but just have textures and shadows and stuff.)

But like I said, this really is one of the best reviews I've seen and thank you so much for giving such insight into your thoughts, your playing experience and a couple of the points you felt could be improved.

I give the review the following arbitrarily chosen title:

A Masterpiece of Encouragement.

Stay funky,
- Bez