fun but..ai art...?
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Pure Deckbuilding
Deckbuilding is at the core of Tuggowar. We love that moment when you discover a new combo piece and a range of possibilities pop into your head. The game scratches this creative itch by giving you a randomized card shop to build your deck with each match. Variety keeps things fresh, even after 1000 hours.
A splash of RTS
We love the mind-games and counter dynamics of Real-Time Strategy games. In Tuggowar, you can anticipate and react to your opponent much more than in classic card games. Just like in an RTS, where you are constantly scouting and adapting to the enemy’s gameplan.
We've also cooked up a cool battle mechanic instead of just getting your opponent from 30 to 0. This tug-of-war map adds interesting strategic options like rushing or defending until you pull off your epic combo.
Community
Got feedback or questions? Join us on Discord!
fun but..ai art...?
First off, AI art.
Second, after beating the bootcamp and playing a normal game, having land destruction for the game is actively the most infuriating mechanic I have ever encountered in any card game, bar none. There's a reason land/resource destruction decks get bullied out of any non-professional setting, and your game actively revolves around that as a central mechanic. It is so ingrained in its design that there is literally no saving the game without going back to some level of drawing board.
thanks for helping to improve and grow the game!
IM CALLING IT, ITS AI !!!!!
it's aight
This was another okay game. It didn't appeal to me very much. I mean, it was just a card game and it added up to little. I guess I'm just not into strategy games. I thought I got past the first level. That was still boot camp?
It wasn't rewarding for me. I did like the sound effects. It just didn't make much sense to me. I'm sorry that I'm such a whiner. It had little to do with Tug Of War.