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9 Cam

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Medals

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Prison 10 Points

Beat the first level (Prison)

Turret 100 Points

Beat the second level (Turret)

Someplace Else 10 Points

Beat the third level (Someplace Else)

Repeat 50 Points

Beat the fourth level (Repeat)

Laser 100 Points

Beat the sixth level (Laser)

Master of Sadism 100 Points

Beat the boss level (Master of Sadism)

Ambience 10 Points

Find the radio in the eight map (The End)

Author Comments

3D puzzle platformer. A gloomy prison tries to contain you...

Heavily inspired by the Halfquake Trilogy on Steam.


Fullscreen mode can make the game run laggy. If you have performance issues, disable fullscreen or try the downloadable Windows version on Itch.

https://alexclay.itch.io/9-cam


Full credits + Source code:

https://github.com/AlexisDrain/9-Cam


Video walkthrough:

https://www.youtube.com/watch?v=tAFeTpBDEYU


Controls [keyboard]: 

P/Esc - Pause 

R - Restart level

(The player controls like a tank)

W or Up - Move forward 

S or Down - Move Backwards 

AD or Left and Right - Rotate 

Space or Z - Jump 

C or Shift - Crouch (useful for crouching under rotating chainsaws) 


Controls [Xbox Gamepad]: 

d-pad for moving (Joysticks do not work) 

A - Jump 

B - Crouch 

Y - Restart level 

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Actually really nice. The concept could be expanded to a longer game, or even a series of games.

Wow, color me surprised with this one! It may not make the best impression with its visuals and slight clunkiness, and while I do think that the story was a bit unsatisfying and it didn't quite push the camera concept as hard as I'd like it too (for example, some of the final challenges like the laser room can be beat too easily by just staying in the center when I would've loved if it pulled more perspective tricks), I found myself easily getting addicted to this due to its intriguing 9-camera perspective and its steady escalation of puzzles and mechanics. Basically, I think this is a pretty good example of the classic gameplay trumps graphics (and as much as I'm dissing the visuals, they still have some style and serve to evoke a rather mysterious mood). Quite the experience, and I guess I need to look up HalfQuake now...

Mantis1 responds:

Thanks a lot! I had trouble coming up with puzzle ideas that utilize the 9 camera concept. I specifically wanted levels that are not mazes, frustrating platformer challenges, or can be more understandable with 1 camera. I appreciate your review!

GREAT GAME i love the cool gameplay and everything

could have a secret tunel in the last room of the chapter "2. Turret" that could leave to another end because of the lack of light in the room and the [upper left, down left and right] cameras that aren't working (it's possible to see the rotating, uncentralized fans holder, rotatint out of bounds) leading to that, or to a easter egg idk i'm dumb

cool game and plot. the only thing that could have done was a puzzle level, that whitout the cameras, wouldn't be possible to pass, and only would have logic in the plot because the protagonist knew something that we would discover later

This game has a terrible camera... 10/10

Credits & Info

Views
744
Faves:
8
Votes
91
Score
3.74 / 5.00

Uploaded
Oct 30, 2023
2:46 AM EDT
Software
  • Unity
  • Aseprite
  • BFXR