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Deal Of The Cosmos

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Medals

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Safe From Star Death 10 Points

Evolve Space-bound life on a planet.

Lively Neighbors 10 Points

Evolve simple life on two or more planets.

Time's Up! 5 Points

See a star burn out or turn into a red giant/supergiant.

Getting Hot! 5 Points

Play on A-type or higher.

Hard Task for a Short Victory... 50 Points

Evolve life around an A-type or higher.

WHAT HAVE YOU DONE!?!?!?!?!? 10 Points

Push a planet with life on it out of the habitable zone.

Author Comments

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Welcome to Deal Of The Cosmos!


Controls:

Arrows to move the camera.

A and D to flip between planet's life statuses. (If it doesn't immediately come up, press it a few more times, there are likely some far away planets.)

Z and C to flip between cards.

Space to use a card.


How to Play:

Use your cards to evolve life in your solar system. Get your life space-bound before your star dies!

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If there are no planets in the habitable zone, maybe a Planet Push or Planet Pull may help! You can even get life on Gas Giants! (Which is possible with cloud cities)


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You will get a new card every 50 million years in game, or 5 million on an O type. However, you can only have five cards at a time, and some are bad events. There's no trash can, so you may have to use some bad events or else they will clog up space in your hand! Once your star dies, simply click the success or failure box to play again!


If you would like to suggest things for the game, feel free to reach out to me!

If you enjoyed the game, be sure to leave a 5 star review and maybe consider a follow! :]

If you'd like to meet other people who enjoy my content, look no further than here!

Log in / sign up to vote & review!

This is a really interesting concept and I appreciate the sandbox feel to it. The main issue seemed to me that once you've fully evolved a planet, there's nothing to do but wait (possibly a while) for things to go nova. The other issue that I thought undermined the experience was how quickly life could be evolved. I think the fun in this sort of game comes from slowly accumulating your progress. Drawing a couple +3 cards essentially ends the game.
I hope this is something you keep developing as it's clear there's a lot of good astronomical knowledge and passion going into it and you created a really cool atmosphere.
In terms of specific suggestions, I would get rid of the +3 evolution cards and maybe add something like a "Coronal Mass Ejection" card that devolves life one level. I also think it would be cool if the distances could be clarified with labels on the gridlines. It would be more immersive (illustrating the different distances the Goldilocks zones are for different star types) and helpful in planning your Push and Pull cards. It might also be nice to have a counter on how many planets your system has.
Overall, this was intriguing enough for me to play it a couple times and your medals all work, so that is itself a moderate success.

GalaxyOfVal responds:

Thanks! I am working on a deluxe version with more levels of life, all the way up to a Type V civilization. Thank you for the idea for the Coronal Mass Ejection. I will definitely take these into consideration.

There must be a method for getting the medals.

I can't seem to see whatever my planet's life status is, but it's a pretty fun game trying to keep the clock running as long as possible!

Edit: The issue with it going to far away planets was exactly what was happening! Thanks!

GalaxyOfVal responds:

Use A and D to move between them. If the issue persists, hit it a few more times, and it should come up. There are likely some far away planets it's going to.

Credits & Info

Views
432
Faves:
2
Votes
75
Score
3.16 / 5.00

Uploaded
Jul 26, 2023
2:59 PM EDT