No body is faster than my!
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Sonic Combat
Sonic Combat is a platformer I made during my winter break inspired by the flash game Mario Combat by D-SuN. This project is an amalgamation of all the skills I've learned so far regarding programming and game development so I hope you enjoy :) . Run through Kronos island as Sonic, take on land enemies, and fight a secret boss as Super Sonic!
How To Play
Sonic Controls
Super Sonic Controls
Tips To Help You Beat The Game
Credits And Special Thanks
Programming by me
Art by me
Special thanks to @DJRahimAli for helping me with coding issues and medals :D
Special thanks to @Dungeonation for creating the GMS2 NG API :)
Thank you for checking this game out! You're awesome!
No body is faster than my!
got all 3 medals
An interesting game! This probably inspired the Sonic Frontiers Update 2 physics because they are basically the same :D
I like the animation a lot. The gameplay sucks tho.
Clear and all got medals. I think they tried to make a Sonic version of Mario Kombat, but I gave it a rating of one star because there is no action (such as knockback) when you are crouching, running, attacking in the air or being attacked, so it is hard to say that it is a recreation of Mario Kombat. If you want to make a Sonic version of Mario Kombat, you are told to use the Sonic Physics Guide posted on Sonic Retro and asked if many people can do it, you will find that many Sonic fans have posted frameworks (such as GameMaker and Construct) that can be used to make a Sonic version of Mario Kombat. I don't think a novice game creator can achieve that unless they use the frameworks that many Sonic fans have posted and in creating this game, I'm sure you have played Mario Kombat from cover to cover and observed the characters' movements, but from the way this game turned out, I felt that you are still not observant enough.