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Biome Conquest

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Medals

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Twelve 5 Points

Get a tile value of 12.

Thirteen 10 Points

Get a tile value of 13.

Fourteen 25 Points

Get a tile value of 14.

Fifteen 50 Points

Get a tile value of 15.

Sixteen 100 Points

Get a tile value of 16.

Easy 2 10 Points

Score 500 or more against 1 easy opponent.

Medium 2 10 Points

Score 460 or more against 1 medium opponent.

Hard 2 10 Points

Score 420 or more against 1 hard opponent.

Easy 3 10 Points

Score 325 or more against 2 easy opponents.

Medium 3 10 Points

Score 300 or more against 2 medium opponents.

Hard 3 10 Points

Score 275 or more against 2 hard opponents.

Easy 4 10 Points

Score 250 or more against 3 easy opponents.

Medium 4 10 Points

Score 225 or more against 3 medium opponents.

Hard 4 10 Points

Score 200 or more against 3 hard opponents.

Author Comments

Take over territories in a game of strategy. Steal your enemy's tiles by placing tiles with higher numbers next to them. Play against computer controlled opponents or against a friend.


All players get the same tile values, just sorted in a different order. Drag a tile or click on the grid to place it. Take over your opponent's tiles or strengthen your own armies and try to keep the highest score.

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Interesting concept but very little skill impact, like 75% rng 25% skill and forethought.

I see the game dev claims "Every player gets the same tile values" but I get far more low value (1-3) tiles and the AI got far more high value (6-10). In the last stretch I was up by 30 points but the last 8 tiles I got were all less than 3. Perhaps provide the player with more tiles to choose from, so if you burn through all your high numbers early on you only have low value tiles by the end.

very strategic in the way you need to raise your defenses and deny area, and how tactics change with the addition of other opponents

fun
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learn some better difficulty programing your RNG does not prevent the bot from getting 10 every other tile. Did not lose once but still its simply filled with mistakes, bots tend to do stuff that makes no sense.

Edit: i see the answer but your RNG makes little to no sesne due to no prevention of the repeats which makes the player and the bots get in one games constantly big or constantly small tiles making it not a strategy but rng game as even the best strategy will fail if the RNG will decide you wont go above half the possible points. Not mentioning that bots on the hardest difficulty do mistakes by chasing the most points as this way you can outplay them by simply creating zones of small ponts where if they decide to react its already to late. Instead they should run a probability check and pick the places which will not just earn most points but also will give them some safety (closing on corners to secure points, not placing numbers in a way that gives a emtpy space sorrounded by tiles). Also a chance for getting the tiles again should drop significantly for at least 3 turns to avoid often just getting max tiles back to back. For now the game is not about getting the best score but getting tiles and placing them wherever they fit as bots constantly trip and give you very many ocasions to take them over and woking out how they work makes it incredibly easy to beat them on every difficulty.

rvh86 responds:

Every player gets the same tile values, just ordered randomly. This means you have the same chance of getting 10 every other tile as the bot. On hard mode, bots don't make mistake and pick the highest valued position, on other difficulties the bots make more mistakes to give you a chance.

hard mode actually just means you get all the small tiles

rvh86 responds:

No it does not. Every player gets the same tile values, just ordered randomly. Hard mode means the computer makes all moves that earns the most points. On medium and easy mode the computer makes more mistakes and doesn't always place the tiles in the perfect positions. Thanks for playing!

Credits & Info

Views
20,896
Faves:
139
Votes
435
Score
3.50 / 5.00

Uploaded
Nov 17, 2022
8:57 AM EST