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A Halloween Cat-Tastrophe

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Author Comments

Are you ready to help these Catgirls, Velvet and Minky, make a Potion of Our Devotion to turn their Warlock back from a cat so he can seal the Demon up before Halloween is over?! Did you stop at Catgirls? Of course you did. In A Halloween Cat-Tastrophe, you’ll play Seven Spooky Short Puzzle Levels where you clear special Virtue pieces by clearing away the normal potion pieces.


CONTROLS

A Key/D-Pad Left/Left Screen Touch - Move piece left

D Key/D-Pad Right/Right Screen Touch - Move piece right

S Key/D-Pad Down - Rapid piece fall

J Key/A (X) Button/Center Screen Touch - Turn piece counterclockwise

K Key/B (O) Button - Turn piece clockwise

5 Key/Select (Share) Button - Reset current puzzle

1 Key/Start - (Option) Button - (cycle) Pause/Resume

3 Key - Disable Joystick

M Key - (cycle) Mute music/Mute SFX/Mute All/Restore Sound

F Key - Request Fullscreen on some mobile devices


CREDITS

Engine/Program: harry_lime

Music: DJ Hughdroponics

Minky VA: @Mamath

Animation/Art/Design/Story/Velvet VA: Kittyhawk

Bando's Bug Busters: @freaks-heart, NetSenshi

Popping SFX: SpaceMetalFerrari248

Fonts Used: Acadian, Josefin Sans, League Spartan


Happy Halloween!

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This game really needs restart puzzle button, since recovering from full box is incredibly tedious, when you can't figure out the puzzle solution in time. Also tutorial is useless, except for story purposes. Otherwise incredibly fun, and cat girls are incredibly cute, especially the black one.

KittyhawkMontrose responds:

Thanks for playing! The 5 key on the keyboard or Select (Share) Button on a gamepad will reset the current puzzle. Haha, yeah, the tutorial could be tighter and better. Glad you had fun, and really happy you like Velvet. ^_^

I played this with my friends frankie and Marv i kinda marv but thats ok very fun and i liked streaming thank you for the fun times!!!

I like it had a bit of trouble with the last one but other than that it was pretty enjoyable

Not too shabby! Certainly a cute little puzzler that's got a rather unique concept and art/presentation, but man, I really went back and forth on this game.

Tutorial didn't make the greatest impression as I felt like it took waaaaaay too long to explain something that, in the end, is very simple to grasp once you get into actual gameplay: pictures would be worth a thousand words in this case! It just wasn't really effective: I actually didn't even know you could rotate the pieces for a bunch of levels because of this, though I'll say that the rotation is very wacky in that its more like its shifting the order of pieces around while keeping the shape the same.

Once I got going with the game, it felt alright for the most part, but it felt like it was really feast or famine: if you got lucky with your pieces, you could end up sometimes clearing the stages in like 1 or 2 moves (which unfortunately despite winning felt unsatisfying) however if you got unlucky with your pieces, then you can spend so long trying to dig through the clutter to get to the objective, only for it to be covered up once again. Just so punishing and difficult to recover! Because of this, I was always really tense and prone to feeling hopeless if things didn't go right: the last level was an absolute nightmare where I almost beat it but then from a few unlucky moves felt like it was unsalvageable.

Its a cute game, and perhaps I'm just bad at puzzlers, but the whole feeling of everything being up to luck and the lack of control or recovery hurt it for me. I'm probably not gonna beat it, but hey, I had a nice time while it lasted: I'll leave the last level to the real puzzle lords, haha!

KittyhawkMontrose responds:

Hey! Thanks so much for taking the time to play and review our game! I see what you mean about the intro/tutorial, and we're thinking of tweaking that in the next game. But I'm glad you got the general concept quick! It's definitely a different way of playing. Sometimes luck does play into it, like you can get a bad run of pieces, but for the most part, each puzzle does have a "simple" solution, if not obvious sometimes. We are definitely going to be working on the difficulty curve and the role of randomness on our next game.

Glad you like the theming! And thanks so much for the feedback. It's got us thinking about things for the future. :D

I really loved it. The design is very cute and got me addicted.
But the last level made me nervous haaha

KittyhawkMontrose responds:

Thanks for playing, and I'm glad you loved it! Yeah, that last level is tricky, but it's so worth it when you clear it. :D

Credits & Info

Views
4,576
Faves:
36
Votes
130
Score
3.76 / 5.00

Uploaded
Oct 26, 2022
6:48 AM EDT