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Burger Beatdown

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Busboy 5 Points

Defeat your first enemy

Waiter 10 Points

Defeat 5 enemies

Short Order Cook 25 Points

Defeat 10 enemies

Head Chef 50 Points

Defeat 25 enemies

Author Comments

Use the analog stick to aim your moves. Each wave contains more and more burger ingredients! You can unlock and change up your moves between waves.


Dodge: Dash in one direction

Slash: Large area attack in one direction

Arrow: Fires a projectile

Trap: Place a trap that damages enemies on contact

Smash: Radial attack in all directions


EDIT: Keyboard play is now supported via the arrow keys!

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This is pretty great! It took me some time to really get the flow of the game, but once I did, it all clicked. The trick is to know your arsenal well; you won't get far if you're not totally focused on your build. Another thing I appreciated about the user's abilities were the boosts on the 1st and 3rd beat; that was a smart idea to add more depth to the gameplay.

It was also nice to see each of your abilities being used by the enemies (or are you the one copying from *them*? Hmm...) That showed me a different perspective on how they could be used, painting a fuller picture than if I was just using them instead of also being on the receiving end.

I only had a few issues - one is that the purple rings look like power-ups instead of traps if you're not already aware they hurt you; maybe making them red or spikey could help with that. The other is that I couldn't rely on the hitbox for the slashes; fairly often, I'd run into situations where the slashing animation cut clean across an enemy, but it did no damage.

All in all, there was some really thoughtful design work done here. On top of what I mentioned above, the music and art was enjoyable, and blended really well with the game. Oh, and my build was arrow, dodge, dodge, slash - that rhythm made the most sense to me personally, and maybe it'll work for anyone else who's been struggling!

Its unresponsive at times, and the red attack retticle does not work unless its dead on. I like what you are attempting to do with the rhythm in the attacks, however some are louder and sharper than others making them pop more.Maybe also make the guy animate in the choose your move portion so players can visualise how it can go.That is a suggestion.

Kwing responds:

I'm not sure what you mean by attack reticle. Are you referring to the slash attack?

The sounds being louder/sharper is intentional. Each sound effect has three versions. If you equip the same ability in all four slots, the ability in slot 3 is a bit louder and might be pitch shifted (sometimes up or down depending on which I thought sounded more dramatic) and if it's equipped in slot 1 it's louder still.

This game ROCKS!!!

Kwing responds:

Damn it I missed you playing this on stream.

Needs a better tutorial but other than that great game! Once I got the hang of it I was hooked. Very cool!

Kwing responds:

I agree. I considered tutorializing the first couple waves but I got lazy.

Wow, I didn't read the instructions at first, and it was still easy to figure out how the timings are, very intuitive!
cool art, simple control-scheme, decent music, and you did it in Flash! (extra points! ) (:

I love it, full rating

Credits & Info

Views
979
Faves:
11
Votes
92
Score
3.46 / 5.00

Uploaded
Aug 14, 2022
12:00 AM EDT
Genre
Rhythm