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ur a pixel

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Go 5 Points

Start the game

Power up 10 Points

Get the first power-up

Oh... 10 Points

Get the second power-up

Heh, heh, heh... 25 Points

Get the third power-up

Woo! 50 Points

Win

Run 100 Points

Speedrun in under 300 seconds

Author Comments

This was originally going to be a little gag about the name "Pixel Day" looking similar to "Pico Day" (so the star should be a pixel!) back when it didn't look like anything too serious on the NG calendar - just a link to past Pixel Day submissions with no announcement post. Then the big announcement came and I was all "oh snap what've I gotten into this is srs bizniz..." and tried to get this real. It's not the 80s/90s retro that the event organizers had in mind but hopefully it's fun without losing the original feeling it had when it was just going to be a little gag.


One hand for mouse and one for keyboard (WASD or NumPad)

  • Move: A / D, NumPad 4 / 6, Arrows left / right
  • Jump: Space, NumPad 0 or Ins
  • Restart: R
  • Pause (and level select): P
  • Fullscreen: F
  • Mute music: M
  • Unlockable ability: Mouse (invert by pressing I)
  • Adjust mouse sensitivity: J (increase) or K (decrease) keep tapping them a bunch
  • Unlockable ability: W / S, NumPad 8 / 2, Arrows up / down
  • Unlockable ability: C, NumPad . or Del
  • Unlockable ability: X, NumPad +
  • Unlockable ability: Left mouse button


*** FIREFOX USERS ***

When I was testing in Firefox I found that if the mouse is captured then it makes the screen rotate even if the mouse is still. That issue went away if I changed the browser zoom to not be 100% (even just changing it to either 90% or 110% or going fullscreen fixed it) and it doesn't happen with other browsers so seems like a weirdness of Firefox itself. It hasn't happened to everyone so maybe my computer's just janked but if it happens to you try changing the browser's zoom.


@ GameDevs

For the loading screen I made a shader which uses your GPU, not CPU, and here's how (familiarity with basic C required) so you can quit boring me to death watching your loading bars creep up. Shaders can do much neater things than the simple pixels I went for...

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i thought this would be a basic 2d platformer. i was pleasantly blown away

Wow nice

Now this was actually fun you made that second one a little hard but love what you did here with color and color effects all came off very well, controls are pretty smooth too, and love the music too, So my perspective on this whole thing was that this brought excitement this brought entertainment and this also brought some good ol fun, so this reviewer is an instant fan Impressed from start to finish you know exactly what you are doing so keep doing that It was a divine entry, controls are pretty smooth too, and love the music too

~X~

lvl 3 is impossible

3p0ch responds:

Just jump earlier than you're used to - I didn't use any grace period of letting you still jump soon after the edge of the platform like a lot of devs do.

My medals farm

if I'm a pixel, then how do i have multiple colors and split into smaller pixels

3p0ch responds:

¯\_(ツ)_/¯

Credits & Info

Views
26,758
Faves:
315
Votes
777
Score
4.02 / 5.00

Uploaded
Jan 23, 2022
12:04 AM EST
Software
  • Blender
  • Godot Engine
  • LabChirp