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InvasionLab

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GameOver 10 Points

Yeah... It's just a gamover medal.

BonusStage 25 Points

survive 10 wave of monster!

Author Comments

Flash as2 game made in 2021 (using Ruffle)

**It might take a while for loading

Find the best way to abuse my game and get the highscore.


Control

Left mouse button: shoot

Skill : 1 , 2 , 3

Rule:kill them all!


I wish i could do something like this back in 2008 but I was too young to understand the code lol.

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im wining and it sayed hacker But what and the game is awsome

It feels like 2008 or so again. There's enough in the game with the unlockables and upgradables to make it not be too simple, and there was enough fun factor to make me play twice and try out other upgrade paths. It's got enough to be a 4/5 IMO. Maybe it would be better if there were more variety in the enemies' behavior since most of them just walk back and forth on the ground, and maybe if you had something like Kwing suggested and having something more like a target that the enemies reach to drop your HP, but personally I thought having enemies drain your HP when they're on the screen was fine. And I'm not getting any of the lag that fuckoffasshole had.

It's a fun concept, but there are a lot of small nitpicks that could have made this way better.

The elephant in the room is the graphics, which look pretty rough. The handwritten style is cool, but putting more detail or even just neatness into the hand-written (mouse-written?) text would have been really nice. The gun looks unnecessarily primitive (even the enemies have more detail) and it just looks weird how it's floating in one place and how enemies teleport onto the screen (adjusting opacity to make enemies fade in, or having them come in from off-screen like the bugs that crawl down from the top would look a little cleaner.)

The upgrades are nice, but the early game ones are pretty obvious - upgrade the gun because you'll be using it for every enemy type except the tank, which is best taken care of with the rock but can be significantly damaged by the mud and shotgun as well.

Gameplay-wise, the worst issue is that the special weapons aren't clear with when the cooldown has expired. Often I pressed a button when the graphic for the powerup showed it was usable, only for nothing to happen. Wait a few seconds, and the weapon eventually triggers upon a button press. Surely you could fix this? A secondary issue is how weird it is that an enemy just being present causes the invasion percentage to rise. It makes more sense to specifically defend something rather than killing whatever you see in any order.

Last note is that it wouldn't be hard to make this phone-compatible. Just have the weapons triggered by bigger buttons at the top of the screen; the mud and rock could be one tap to select and one tap to aim. Let the gun auto-fire and boom, there's no reason why you would need to play this on desktop.

If you're concerned about judging/placement there's more than enough time for you to fix all of these little problems by the time the deadline rolls around.

This was fun! The main mechanic was immediately understandable, and I like that you drop straight into the game. I think the difficulty could be a smidge higher in stages 5-10? Until the bonus stages, the upgrades were able to keep up with the difficulty so well that I didn't need to use skills until the bonus stages. Overall super fun though. :) The enemy death animations are great.

So simple but incredibly addictive I'm in an online meeting and I'm literally playing this

Credits & Info

Views
1,455
Faves:
7
Votes
103
Score
3.18 / 5.00

Uploaded
Jan 14, 2021
9:06 PM EST