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The Tumble Frog

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Credits & Info

Uploaded
Aug 20, 2017 | 9:54 AM EDT

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Author Comments

Froggy's legs got stolen!!
and... that's it
that's the story

Controller: left click

this game has not finish yet!
so if you pass few levels, you will enter a endless zone.

Reviews


Jokaboi13Jokaboi13

Rated 3 / 5 stars

The game itself is pretty fun but at times it feels like the game is working against you such as when the round things are introduced it feels like you have to get lucky to get lucky in order to get to the flag such as in level 10 the one where you have to get on an elevated plane using the round things. The level starts getting glitchy with the surfaces looking upside down as well so I would suggest fixing that otherwise it is decent and just needs a bit more tuning and polishing.


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CabrioCabrio

Rated 3.5 / 5 stars

You have an original and fun gameplay here, but the game makes it difficult at first to understand what you have to do, this world looks very artificial because the concept of the mechanics does not match the drawing, I mean, your game has nice graphics, but, when you play everything looks so crazy at first (I tried to move the frog with the keyboard first), why don't you try putting a magnet with the mouse, which represents the event of the frog when it moves or something that gives you a better clue.


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Nnubes256Nnubes256

Rated 2.5 / 5 stars

Some thoughts:
- The gameplay may need some polish. I think the force applied to the frog is too weak, which makes the really challenging levels...really hard. You should also consider limiting the mouse click rate, a player(or a program!) clicking the mouse fast enough can make the frog fly!
- You have both easy levels and pretty challenging levels, but you have them scattered around. Ideally, you should sort the levels by difficulty: the player should play the easiest levels first, and the hardest levels last.
- I don't think that all the bounds of the map should make the frog die instantly. The player shouldn't die when it touches the left, up or right sides of the screen. Instead, those bounds should work as walls, so the frog can't pass through. The bottom can stay as it is now, it's common to have it as a "pit".
- The Play button in the main menu shouldn't start when the mouse is hovered above it; instead, it should start the game when the player clicks on it.
- The graphics are good as is, but you should strive into improving them.
- Stencyl may be good for very simple games, but you may end up struggling to do very complex stuff. You should check out Construct 3, it's free plan already let's you do more than Stencyl. This doesn't mean you should change inmediately, but maybe on your next game ;)

That's about it. It's not bad, but has wide room for improvement.


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