I quickly figured out i could walk up walls by walking into them at an angle, used this to just walk to the exit.
Nice idea, nice work, but buggy and little depth.
All house cats have their vision of freedom..Few succeed. Your owner has gotten a new girlfriend & has started paying less attention to you. This neglect will not be tolerated! Ruyah must find a way to escape before the time runs out. (Most Optimised on FireFox)
Ver. 1.1.0 Changelog
- Improved Optimisation
- Fixed link to Matt Weisgerber’s website
- Fixed anchoring of text so people weren’t getting cut off in the Credits
- Ignoring tutorial & winning/losing game no longer keeps UI on the screen. Main Menu button works again
Ver. 1.0.1 Changelog
- Added SFX & VFX
- Implemented New Title & Gameplay Tracks
- Updated GUI Color Pallet
- Updated Fonts
- Updated Credits Screen
- Fixed one of the escapes allowing you to leave when a specific condition wasn’t yet met.
I quickly figured out i could walk up walls by walking into them at an angle, used this to just walk to the exit.
Nice idea, nice work, but buggy and little depth.
Thank you for playing! I am working on the wall gliding issue. Once I get that figured out later on I'll be working on the rest of the house.
On Mac's Safari This was all glossy and looked awesome! I like it 100/
Interesting occurrence. Thanks for pointing this out.
The absolute horrifness of the controls ruined it for me.
Was there what felt like lag? and did you play in fullscreen?
I'm working to fix the input lag on all platforms to make for smoother run on all systems.
If you don't play fullscreen then your mouse movement will be restricted by the the web borders. Thank you for playing though and giving it a try. I will be steadily working to make this more optimized. check back by friday, I should have a new update out.
While this feels like a good idea, the controls weren't steady for me. Sometimes I would move at a reasonable pace and other times I would be sent flying into the next room in an instant. Also, I escaped very easily and without having to push anything. Sometimes when I did try to push something it wouldn't even move. It was unclear as to what could be pushed what I could interact with. All that being said, I'd still like to see a better version of this in the future.
Thank you for the feedback!
At the moment for some users, even myself occasionally..there is a weird input lag if I'm correct that almost seems likes you are the flash however looking around can sometimes be choppy. I'm trying to resolve this however i noticed playing on FireFox does seem to be better. Aswell fullscreen makes it easier to look around without the restriction of your mouse being cut off by border. I think the lag couldve disrupted the control of your push and make seems feel more off. I plan to add particles to make movable objects more apparent. I am hoping to improve this game alot, so expect updates .
interesting game! it would be cool if he could meow
Thank you for the comment and play. SFX and VFX will be in shortly. As regular updates as possible :)