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Zombie Slaughtering

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Author Comments

I might or might not add more playable characters (depends if I'll be able to solve one behavior issue). Oh, talking about issues, for now you can only shot in the right direction (changing it is also questionable). Also, if you feel like helping me with creating sounds for game for free, message me (of course I'll add note about it).

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creepypasta

Is this based off on a creepypasta?

A game that feels it has potential, but the controls are lacking. Sometimes I can double jump, sometimes not, the arrows go wherever they want, enemies are invisible until they come too close, so I ended up just shooting and jumping all the time and, well, I ended up getting bored of it after a while.
On the other hand, interesting characters, pretty good design for them, but the controls and move scheme make the game uninteresting.
It has potential to be a little gem, but right now there's a lot of coal around it.

Poor choice of control scheme unless this is intentional due to game design. Maybe your character is supposed to be awkward and weird, especially with the bow, where she can’t aim correctly because surprise, surprise, she has zero to little experience with the weapon. Maybe you, the gamer himself/herself are supposed to be awkward and weird by using enter while moving with the cursor keys (especially on a laptop keyboard like mine where enter is literally on top of my cursor keys). Too bad that the control scheme thing should have the action/shoot button equipped to z/x/space/ something on the left side of the keyboard.

You shouldn’t have let the game start after reading the “read the intro before starting” story, since the rules are essential.

There is no sound, but maybe that’s part of the strange creepypasta dream state that the creator of this game is trying to evoke.

The third stage requires the player to float by shooting arrows and landing on all of the bright platforms on the three ferris wheels, just like the rules attempt to inform you about.

The final stage, however, forces you to discard all you learned about that floating state “glitch” and “hold enter and right to win.” It requires you to shoot straight shots at the opponent (I try to aim at the head) and perfectly jump his candy attacks by counting it to yourself. It is possible to win before he tosses his third candy, but usually a player in the rhythm would get there in three to four candy shots. Don’t shoot repeatedly, since the arrows stick in front of other arrows and they tend to go up and down more frequently.

I say that the dream state makes the character bobble around or get sucked to the right edge of the screen when she shoots. It's not bad (except for some proofreading required, especially with the endings). It's not incomplete. It's just what it is.

Hemovore responds:

Woah, woah :D
Why does she have a bow? Because I intended to add few playable characters with a different weapons, but at the moment I can't. This kind of controls are easy to remember and kinda hard to use, but not impossible, and I didn't want my game to be super easy.

Also, it has 4 captions. Rules - To know what to do, in case you can't figure out, About - For information. Intro - For new players and Starting without intro - To not to tire players who already had read intro.

As for the sound, even in the dream state, victims hear the music, however I'm working on this game alone and even though I can make a game (as a noob developer wannabe), think of all of this scenario as a writer and make graphics as a painter, I completely suck as musician and Newgrounds doesn't allow adding just any music.

I never shot arrows on third scene, all it requires is jumping, I tested it before posting of course, but everyone has their ways of winning.

The graphics are okay but there are a lot of bugs in this game. It definitely needs a further development.

Credits & Info

Views
3,833
Votes
121
Score
2.32 / 5.00

Uploaded
Jun 19, 2017
3:32 PM EDT