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In Space

Score:
rated 3.76 / 5 stars
Views:
16,825 Views
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Genre:
Adventure - Point 'n Click
Tags:
space
mystery
sci-fi
point-and-click

Credits & Info

Uploaded
Feb 23, 2017 | 2:14 PM EST

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Medals

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Log 1 10 Points Find hidden log on day 1
Log 2 10 Points Find hidden log on day 2
Tasks Complete 25 Points Complete tasks for crew members
Enter the Vast Unknown 50 Points Complete Game - Ending 1
Saboteur 50 Points Complete Game - Ending 2
Tragedy 50 Points Complete Game - Ending 3

Author Comments

*For those stuck in the Lounge*
There might be something behind the playing cards!

------------------------------------------------------------------------

You are on board the Starship, S.E.S Valkyrie, on a space exploration mission in search of another habitable planet.

After waking up from cryogenic sleep you are introduced to your crew members for the first time.

Reviews


tadametadame

Rated 4 / 5 stars

This 4-day adventure starts from getting to know everyone and ends up in a disaster. Having said that, I enjoyed playing this game. Not sure if presenting a profile of each crew member is useful.



EstRinaudoEstRinaudo

Rated 3 / 5 stars

It's okay for a quick game, however it's far too linear in my opinion (like, later you're forced onto certain paths and simply CAN'T stray from them since you're not given the option to move there)
The puzzles were fine and finding the logs was also okay, but apart from that it was rather "meh"
I wish there would have been more and deeper conversations and that your choices actually mattered and not just in the last section to choose your ending...but then the game would have had to be longer so I guess it's fine.
All in all, it's good if you want to waste some time and not be too deeply immersed.



DavisMJAuriniDavisMJAurini

Rated 3.5 / 5 stars

I'm going to be critical in this review, but it's with the best of intentions - note the rating I gave the game, it wasn't bad by any means, but I think it could have been stronger.

The main issue I had was with the narrative immersion. I was immediately pulled out of the story by how dysfunctional the characters seemed; NASA ensured that the sort of people allowed out in space were the sort of consummate military professionals who are able to get along with other people, and who don't manifest personality problems. The "Quest to Save Earth" wasn't necessary to the horror element - it wasn't really part of the stakes, only the survival of the protagonist was within the realm of possible action. It could have just as easily been occurring on a corporate freighter, where overly-sensitive human failures would have made sense.

Related to this is the principle of SHOW DON'T TELL; Badguy was simply labelled as >relevant term<, as opposed to behaving in such a way. It left me scratching my head - is this in his personality file? Or is this the character's conclusions? If it's the latter, having an inner dialogue would have been more effective.

Next, the environment. I noticed that the photo of the crew didn't include the protagonist - we should have had an image and job description.

And finally, a few gameplay critiques. First, the welding puzzle wasn't difficult or challenging, it just involved clicking; it should have been interesting, or removed. Second, the 3rd ending shouldn't have been an achievement - I wound up playing through two more times until I realized that it was simply the failure to reach the escape pod. It wasn't rewarding. A better reward would have been finding all of the possible dialogue. And third, well - this isn't so much a critique as a missed opportunity. Ultimately there's only one decision to be made during the game, despite a number of complex interactions. The engine and design seem ripe with the potential to have your actions affect the ending in subtle ways. The dialogue you choose on Day 2 doesn't seem to do anything, nor your accusation on Day 3. The long-term effects of choices are what create engagement; as things stand, everybody arrives at the end of the game in the same state, with a binary choice. The rest can just be fast-forwarded through.

Now that said, it was competently put together, the interface was intuitive, and it had atmosphere. Kudos on that, and I look forward to your future games!


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SimonGhoulSimonGhoul

Rated 4.5 / 5 stars

Great game even though is too short the story is really nice, hope to see a long game from yours in the future mate


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defender4defender4

Rated 3.5 / 5 stars

The game was quite short plus I was disappointed on how there is no good ending.


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