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Tiny Heist

rated 3.70 / 5 stars
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Adventure - Other

Credits & Info

Jan 11, 2017 | 9:52 AM EST

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Reach Stage 2 10 Points Reach the sixth floor, and discover the second stage
Better safe than sorry 25 Points Escape with less than 5 gems
Not in it for the money 25 Points Escape with zero gems
Reach Stage 3 25 Points Reach the twelfth floor, and discover the third stage
Underachiever with potential 25 Points Escape with between 5-10 gems
The Master 50 Points Escape with between 15-25 gems
The Rooftop 50 Points Reach the rooftop
Unstoppable 50 Points Escape with between 10-15 gems
Error 100 Points Error
The best of the best 100 Points Escape with more than 25 gems!

Author Comments

Scale the tower, avoid patrol bots and reach the rooftop with as many gems as you can find!

Arrow keys to move
SPACE/Z to wait a turn
1, 2, 3 to use an item



Rated 4.5 / 5 stars

I find this game INCREDIBLY HARD, and sure Super Dangerous Dungeons has difficulty like most pixel games, but this game makes me want to rip my hair out and scream. Im pretty good at video games, but this is the most near-impossible one i've played yet, Random Generation is a problem because i've been running into floors with no keys. Sorry for the aruging, but update the game sometime, K? (Love the game though!)


Rated 4 / 5 stars

Ok, I actually love the game, I think the whole thing is pretty cool, but it's in-winnable. Not because the game itself is too difficult, but because apparently when I press a button on my keyboard, the game seems to assume that I never let go of it. I've gotten as far as round ten and my guy will suddenly decide to sprint across the entire map into a red camera and it's GG. It's fucking maddening, I wanted to beat this game so bad and I thought I'd just try to make it work with that handicap, but it's just not possible. I haven't seen anyone else complaining about this in the comments, so I'm assuming it's just something to do with my computer.

Anyway, I like the game itself a lot. I think the whole thing is really well done. The maps do present impossible scenarios, but they are few and far between. I think the power ups were awesome and creative, the whole thing felt like across between Dig Dug and MGS 2. Very well done.


Rated 1.5 / 5 stars

This is a game with a fairly good concept. However it is the randomly generated structures that is the most frustrating. For example there is a small 3x3 room with the key and 2 dogs with a guard, there is a green door with no keys to possible to be collected. There is even a long hallway with a guard and a camera. These are most of where the frustration came from.

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Rated 5 / 5 stars



Rated 4 / 5 stars

Genuine old school feel, without all the bullshit that old-school suffered from, meaning great.
Of course, since it got rid of old-school bullshit it has to be subject to modern bullshit, as seen in the fact that it's a roguelite, which isn't necesarily a bad thing, but it could use a good ballancing act or two in the RNG.

First turn-based stealth game I ever had genuine enjoyment for. I'd rather it have designed levels, but if you want to keep it rng, hope you tweak the system to perfection eventually.

In short, with a bit of balancing, this game could become a bite-sized modern classic, and those quick rounds make it perfect for a party game. Hope to see it improve and grow in popularity.

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