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Radium Lite

rated 3.71 / 5 stars
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Skill - Other

Credits & Info

Sep 6, 2016 | 3:35 PM EDT

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Author Comments

Info: This edition includes the first 20 of 130 levels.

Good news everyone! The full game ist now completely free for Android on GooglePlay!

Radium is physics-based skill game, featuring unique game controls. A game which avoids any non-essential elements and focuses on the elementary minimum. By pressing the left or right arrow key, the orb is pulled into the direction of the corresponding tractor beam. Entering yellow mode, polarization gets inverted and the orb will be pushed away. Switching from normal to yellow mode can happen multiple times per level.

Backspace: Restart
Enter: Confirm
Control: Arrow Keys (Left & Right)
- / +: last / next level



Rated 5 / 5 stars

This game is so basic and simple, yet so creative!
It's different than normal games we find nowadays, because it has a different type of control and even physics, since you try to move it while looking at the 'circled' edges to make the ball to go upwards or downwards on both of the yellow and green colours.

Solo opinion about one of the levels:
My favorite level is the one that the ball gets bigger while the map goes 'smaller', and the perspective gets bigger so we can see the map totally.


Rated 4 / 5 stars

As many of the puzzle platformer games based on physics, this game is mostly about the making of an object plot a perfect curve within the constrained space while considering such physical factors, as acceleration and friction. What is unique about this game, though, is that the object itself is not the source of a movement, but a fulcrum. Thus, it is controlled indirectly and this poses additional challenges to the player. This situation actually somewhat resembles the way a scientific experiment goes, in a sense that when dealing with micro particles, scientist can only control the environmental factors, affecting the object's behavior, rather than the object itself. Probably, hence the name.
The friction-based control mechanic possesses great potential, in my opinion, since even in the very few levels I've played the number of ways this simple mechanic can be used is very impressive. The most enjoyable moment was when I discovered that I can uplift an object by rapidly switching between the traction knobs. It was so enjoyable because I did not unlock some new mechanic that was unavailable to me before, but because I discovered a new way to use basic tools I had from the beginning and that motivated me to replay early levels with this new knowledge in mind.
The variety of new mechanics even for the first 10 levels was impressive too. Unfortunately, I was unable to unlock new levels due to the inability to finish any of the first ten with more than one star. This game requires serious dedication in order to master it mechanics flawlessly (even for the first level, the 12 seconds, required for the 3-star award, and even 15 seconds for 2 stars, seemed unattainable to me, even after several attempts). That seemed unfair to me, since I was interested in more content and was unable to get it. Until the 10th level the difficulty curve rises gradually, presenting player with new challenges, but also giving him space to figure out how to overcome them, but after 10th level it skyrockets abruptly, and in a bad way, since the player is not presented with new, harder levels with new challenges, but just forced to repeat same levels over and over again. This makes game feel more like a racing game, than a puzzle, since player is now racing against himself, instead of solving logical puzzles. It shifts its gameplay focus abruptly and with no obvious reason, and that feels like a a fly in the ointment.

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Rated 5 / 5 stars

Fun puzzles!


Rated 4 / 5 stars

It's definitely a unique concept.
One thing you should add is some music, maybe even different music for different levelsets (1-20 music 1, 21-40 music 2 etc...). Since this demo only shows 20 levels I don't know if extra features will be added in the game or not, but if I'm playing 100+ levels there should be more features as you progress in the game.
Getting those points for good times is great but I don't think it should be required to move onto the next set of levels. Maybe make it a requirement for some harder extra levels and just let people unlock the next level by completing the previous one.
What I really liked about this game is that it's easy to control and hard to master.
All in all it's a great game, and I would rate it 4,5 stars if it had some tunes.

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Rated 0.5 / 5 stars

No. This is just an advertisement for a game which you have to buy on another site.

"Unlock" full game on steam means "buy" full game on steam.