Released originally on September 3, 2016.
UPDATE NOTES
v1.1 (September 28, 2016)
- Dark blue color now replaces the black background in the game.
- Each one-player difficulty level now has a different maximum speed.
- Paddles reset their positions when one of the players goals.
- Sound pitch levels are now changed to give the feel of different sound effects coming from the same files.
- Play window size is now down to 800 by 450, but still supports full-screen and scaling.
Controls:
Press the up and down arrow keys on your keyboard to move the paddle up and down respectively. In both one-player and two-player modes, these keys control the left paddle. In two-player mode, use W and S to move the paddle on the right.
Press P to toggle Pause Mode.
Description:
This is my first computer game project that has been published. It’s a training project for me because I have been learning Unity to build this, and eager to learn more about how Unity works and how to develop games with it.
A basic clone of Pong in 3D with one and two-player modes, and some initial ways to play the game, including different paddle colors, four music tracks, and different number of goals to win the game (5, 10, 20, and 50).
Please provide me some feedback on what you like, don’t like, and what you want to see in an update! Personal Website: http://gregpdessch.github.io
FAQ:
Q: The up and down arrow keys are unresponsive; the paddle doesn't respond to them as soon as I press up, down, W or S. Why is that?
A: I can't give a definitive answer, but it's possible that it has to do with both the browser's and the game's performance. This game runs using JavaScript with Unity's libraries. Depending on your bandwidth and how much you have loaded on your Internet browser, there is a propagation delay from when you press the key to having the game recognize it.
Credits:
Influenced by Atari’s PONG arcade made in 1972.
You can view the source code of this game right here:
https://github.com/GregPDesSCH/GPDPong/tree/master/Assets/Scripts
Any feedback on coding practices in game development could be useful; just leave a comment here or send me a message!
Font face used in this game is a replica of the in-game font for Nintendo’s Splatoon, called “Project Paintball.” Available for download here: http://fizzystack.web.fc2.com/splatoon/en.html
Music and Sound Licenses:
https://creativecommons.org/licenses/by/3.0/
https://creativecommons.org/licenses/by/4.0/
https://creativecommons.org/licenses/by-nc-sa/3.0/
Source Code © 2016 Gregory Desrosiers. All rights reserved.