it was a bit too hard and the execution was a bit clunky, like the initially unclear rules, and moving platforms that don't function quite as expected. but i liked it for a bit. but when i got to the level where there were these new portals first introduced, i didn't see one of them until i accidentally fell into it! If something is important, it shouldn't be the same color as the background, so people can't see it. It should be bright and obvious, here even though the red portals aren't the same color, they're still dark so it adds unnecessary difficulty.
also, i got to the first red level, but then i got stuck on a corner and couldn't move anywhere or change the gravity, so that's where i have to quit. here's a screenshot of where i was stuck. http://imgur.com/a/Iaj6p
the thing that felt nicest wasn't the actual challenges, but the bouncy platforms, because the screenshake and little wobbliness made those feel nice to bounce on.
overall, it's an interesting idea and it's clear you put some thought and effort into it, but not quite enough for me to look past the flaws and start over from where it was broken.