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You came this way long ago, but you’ve forgotten the way. Dimly, you remember the actions necessary to pass each trial, but not how to use them. Perhaps things have changed in the many thousands of years since last you came this way. As your crystal material gathers interstellar radiation, you can use it to move yourself, or even, to warp gravity itself. Now, you must traverse the asteroid field using those half-forgotten rituals of the past. Move with the arrow keys and use space to activate a modifier. You must reach the portal at the end of the level to move to the next level.

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It's okay, I guess, but...There aren't any menus or things, it feels unfinished. Also, the levels (admittedly I've only played four or five of them) all seem to be kind of "Waste the first few actions, then get to the ones you actually need". It makes me feel like there are just pointless hoops to jump through to play. And finally, there seems to be some bug where you can't activate the thing while the ball is in midair; it makes it pointlessly difficult.

Pretty fine looking game. Concept is ok but is executed a bit poorly.

It wouldn't be bad to add some explaining to your moves but it takes just seconds to figure out so let's move on.

I don't like that some of the moves you don't use to progress but you have to waste them somewhere first...

it was a bit too hard and the execution was a bit clunky, like the initially unclear rules, and moving platforms that don't function quite as expected. but i liked it for a bit. but when i got to the level where there were these new portals first introduced, i didn't see one of them until i accidentally fell into it! If something is important, it shouldn't be the same color as the background, so people can't see it. It should be bright and obvious, here even though the red portals aren't the same color, they're still dark so it adds unnecessary difficulty.

also, i got to the first red level, but then i got stuck on a corner and couldn't move anywhere or change the gravity, so that's where i have to quit. here's a screenshot of where i was stuck. http://imgur.com/a/Iaj6p

the thing that felt nicest wasn't the actual challenges, but the bouncy platforms, because the screenshake and little wobbliness made those feel nice to bounce on.

overall, it's an interesting idea and it's clear you put some thought and effort into it, but not quite enough for me to look past the flaws and start over from where it was broken.

Good mechanics/game play!
Just one thing, on first level, when restarting, game keeps restarting several times (some times).

Credits & Info

Views
1,676
Votes
101
Score
2.97 / 5.00

Uploaded
Aug 5, 2016
1:09 AM EDT