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Rocket Board

Score:
rated 3.43 / 5 stars
Views:
5,191 Views
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Genre:
Skill - Collect
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None

Credits & Info

Uploaded
Jul 17, 2016 | 9:36 PM EDT
  • Daily 4th Place July 19, 2016

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Catch Em All 50 Points Unlock all the characters!
Experienced Expender 50 Points Get 100 points in Fuel Mode!
Kitty Coinage 50 Points Get 500 coins
Speed Savvy 50 Points Get 100 points in Speed Mode!
Adept Accelerator 100 Points Get 200 points in Speed Mode!
Fat Cat 100 Points Get 1000 coins
Fuel Frenzy 100 Points Get 200 points in Fuel Mode!

Author Comments

Click to jump, and click in midair for small jump.
Collect fish for points. Small fish are 1 point, and big fish are 3. Collect 5 in a row for bonus points! In Fuel mode, land on platforms for points, and collect fuel so you can keep going.
Getting 30 points will unlock a present with bonus coins. Use those coins to unlock new characters!

Give us your feedback. What do you prefer, speed or fuel mode? What's your average score? Is it too hard or too easy? Mobile version coming soon with better assets and more characters. This is the general gameplay of our game.

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Reviews


fearlessDreamerfearlessDreamer

Rated 4 / 5 stars

Everything seems as it's drawn in MSPaint and it's a basic runner game. Nice combination of those two, though.



AcetheSuperVillainAcetheSuperVillain

Rated 0.5 / 5 stars

Come on, this is weak sauce. I'll give you half a star cuz at least you made a game about something cool and not mixing smoothies or some dumb shit like that, but there is ZERO game here.

I'm using a computer. I've got buttons. Don't give me a fucking mobile game on fucking NewGrounds.



GeoKureliGeoKureli

Rated 2.5 / 5 stars

A neat time waster. decently tuned, yet surreal physics.

The games economy seems weird, is there any reason to continue once you get 50 points? why not take out the 50 points for 60-100 coins and just have them collect coins directly? Maybe have more valuable coins appear as you get further, to incentivize longer runs without dying.

I recommend differentiating the background from the foreground more. A common example in games is to give the foreground black outline strokes, where the background has either no strokes, or stroke colors more similar to the fill color. or just giving the background more saturated colors



xDeMeTrI4xxDeMeTrI4x

Rated 3.5 / 5 stars

cats r awesum and so is this



orion1220orion1220

Rated 5 / 5 stars

this is a great first game i love the art but yes it is pretty hard
i don't think that means it should get 2 stars though people