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Adaptor

Score:
rated 2.81 / 5 stars
Views:
4,482 Views
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Genre:
Action - Platformer - Hop and Bop
Tags:
action
platform
runner
blocks

Credits & Info

Uploaded
Jun 28, 2016 | 11:34 PM EDT

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Author Comments

Beat 30 levels of hardcore running action.
- Skill based game play.
- Master the controls and get the best time!
- Three star system and best time system promises high replay-ability.
- Outrun the main enemy to the exit portal while trying to avoid obstacles.
- Cute colorful graphics.
- Cut scenes.
Here are the controls.
Game Controls:
Press Space to skip intro.
Goals: Reach the exit before the enemy does!
- Normal Arrow Keys when stepping on Gray blocks.
- Normal WASD Keys when stepping on Red blocks.
- Reversed Arrow keys when stepping on Yellow blocks.
- Reversed WASD keys when stepping on Blue blocks.
- Space to Jump.

Reviews


mordenglorymordenglory

Rated 4.5 / 5 stars

Same concerns as posted below, but I wanted to point out that you have one of the sleekest designs I've seen in a flash game in a long time. It just looks so cool!


People find this review helpful!

shinobodyshinobody

Rated 3.5 / 5 stars

As much as interesting concept it is, execution is lacking. It's very easy to die, and restarts DEFINITELY shouldn't take this long in a game where you die THIS often. Also some sort of indication when controls switch - sound, some sort of color filter - would make everything much more intuitive.

Reversing controls or switching sets would be enough, but BOTH mechanics together feel like overkill. Perhaps adding other reversals, like having slide/jump button and switching those could work better than this.


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PKG2174PKG2174

Rated 4 / 5 stars

Very interesting concept.


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donramiresdonramires

Rated 4.5 / 5 stars

what an innovative concept!


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thoughtfulcupofcoffethoughtfulcupofcoffe

Rated 3.5 / 5 stars

Nice solid game. Character design is definitely a strong suit. I really liked the music.
The controls were a little bit on the floaty side but I got used to them quickly.
New mechanics were introduced in a way that was sometimes a little unclear.
For example, it wasn't immediately clear that you had to outrun the floating eye? I assume that's the reason I kept dying after missing a jump a couple of times.
Still, I'd give the game a solid B.


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