00:00
00:00
Newgrounds Background Image Theme

Maxicranky just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Silverball

Share Collapse

Author Comments

Controls:

Use the arrow keys on your keyboard to move the ball. Press "Esc" to pause the game.

Tip for "Point Verde" stage: The ball doesn't disappear completely, it just turns translucent. If you keep a close eye on the ball after you collect the white (invisibility) powerup, you can still barely see it.

This game was originally made in 25 June, 2015, as a PC (Windows) game, and I wasn't able to make this an online game until right now. This game was inspired by some such as Ball Revamped and Gravity Pinball, and was intended to practice the use of gravity functions in objects, and boss levels.

Music by: DST
Sound effects from:
Instruments from SF2 soundfont "Arachno"
The GameMaker's Apprentice resource CD
Backgrounds created using:
Blender (menu)
GIMP (levels)
Game created using:
GameMaker: Studio

Log in / sign up to vote & review!

What do you even do?

MitchellProductions responds:

Arrow keys to move. I'll update the description

Good idea. Fun game. To hard for me, but some of you playing might be able to beat it. You might want to slow the speed a bit Mitchell.

Well, this game has some promise but there are a few obvious flaws.

Right off the bat, you're given no idea on how you're meant to control the ball. No tutorial is given, and this is quite frustrating. Especially because of the death counter. Having a low amount of deaths gives a sense of accomplishment, and if you're given no instructions on how to play that feeling is going to be diminished pretty quickly.

Speaking of deaths, the fact that you can die within a second of spawning seems very unfair. There should be a single safe platform just under your spawn point. Kind of nit-picky, but it's still valid. Also, once you spawn you move down WAY too fast!

And the controls. While still, they're far too sensitive. Just the slightest brush of an arrow key can send you hurtling towards a wall at a speed faster than an average shopper on Black Friday (if you'll pardon the pun :) ), yet once you've gained momentum the controls aren't nearly responsive enough - causing me more than my fair share of deaths. Adding on to this, once you stop moving in a direction by pressing the opposite arrow, you have a split moment to let go, or you're flat against the wall. This is a huge problem, especially in the first stage - where the walls are pretty tight for the controls.

Overall, an...okay game. Not unplayable, but not really the most enjoyable. It was good in theory, but needs some work in practice. :)

MitchellProductions responds:

The ball may sometimes move on its own because the game sometimes thinks you're holding down a key. Sometimes you just need to press all the arrow keys one at a time and the ball may become controllable again. This problem is not very common, and can happen on almost every game that is controlled with the keyboard.

This is super difficult. I couldn't even get past the first half of the beginning stage. Great idea and concept, just tone down the difficulty, make the first level something that is beatable for a new player, unless you just want to troll people.

While I enjoyed the idea and the design, I felt like the game is TOO difficult. I honestly felt like the first level was more difficult than some of the latest ones, and I racked up over 100 deaths before I made it. The rest of the game was very enjoyable though.

Credits & Info

Views
1,713
Votes
63
Score
2.02 / 5.00

Uploaded
Feb 18, 2016
4:32 PM EST